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Computing in the Irish School Curriculum: What Can We Learn from a Fifty-Year Adventure?

Published: 07 July 2022 Publication History

Abstract

This presentation examines the development of computing courses in the Irish school curriculum over a period of some fifty years. It aims to highlight three aspects: the varying rationales (for example, educational or economic) driving the work at different times; the types of course that were proposed and (in some cases) implemented; and the successes and failures experienced along the way. The third aspect, in particular, may offer lessons for other countries seeking to implement computing courses in schools. To frame the analysis, a brief chronological outline is provided here. In the 1970s, the state Department of Education initially offered some programming courses for teachers; a voluntary body, the Computers in Education Society of Ireland, advocated for the introduction of "Computer Studies" as a school subject [1]. Official provision came in the 1980s, with the introduction first of a Computer Studies option in the Mathematics courses for the senior cycle of post-primary education (US grades 11-12), and then of a free-standing subject in the junior cycle [1,2]. However, the increasing availability of educational software, applications packages, and internet access led to a switch in the focus of official policy in the 1990s - from computing to computer applications and the use of IT in teaching and learning - and the computing courses faded out [2]. Following the (re)-emergence of interest in computing / computational thinking in several countries in this century [2,3,4,5], advocacy for suitable courses again grew and the policy thrust changed. Provision is now made at primary and post-primary level, notably with a free-standing Computer Science course figuring in the senior cycle curriculum [2,5]. The author has been involved in advocacy and support for computing in schools throughout the fifty-year period. Thus, she offers a participant's analysis of the motivations, the successes and failures, and the lessons that can be learnt from the Irish story.

References

[1]
Oldham, E. (2015). Setting the context: Developments in the Republic of Ireland prior to Schools IT 2000. In D. Butler, K. Marshall, & M. Leahy (Eds.), Shaping the future: How technology can lead to educational transformation (pp. 19--45). The Liffey Press.
[2]
Connolly, C., Rowan Byrne, J., & Oldham, E. (2022). The trajectory of computer science education policy in Ireland: A document analysis narrative. European Journal of Education. https://onlinelibrary.wiley.com/doi/full/10.1111/ejed.12507
[3]
Bell, T., Andreae P., & Lambert, L. (2010). Computer science in New Zealand high schools. In T. Clear & J. Hamer (Eds.), Proceedings of the 12th Conference on Australasian Computing Education (ACE'10). vol. 32 (pp. 15--22), Australian Computer Society.
[4]
Wing, J. (2006). Computational thinking. Communications of the ACM, 49(3), 33--35. https://doi.org/10.1145/1118178.1118215
[5]
Millwood, R., & Oldham, E. (2017). Computer Science in schools in England and Ireland -- context and current developments in 2017. Redin -- Revista Educacional Interdisciplinar, 6(1), 1--14.

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cover image ACM Conferences
ITiCSE '22: Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 1
July 2022
686 pages
ISBN:9781450392013
DOI:10.1145/3502718
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

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Publication History

Published: 07 July 2022

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  1. computational thinking
  2. computing education policy
  3. curriculum

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