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Reflections on Training Next-Gen Industry Workforce on Secure Software Development

Published: 19 June 2023 Publication History

Abstract

The increasing number of security incidents highlights the growing importance of cybersecurity, particularly in industrial environments. Education and awareness of secure coding practices are fundamental to secure products and services. In this paper, we explore the potential of CyberSecurity Challenges (CSCs), a serious game that is designed to raise awareness of industrial software developers about secure coding, to train the next generation of professionals in undergraduate programs. Our work details how to tailor the game to the training environment and assesses its effectiveness through an experiment undertaken with 16 trainees. The findings of our work reveal that the CSC game can contribute to raising awareness of secure coding practices among next-generation trainees, and highlights the potential that the game has when used in an academic setting.

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Cited By

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  • (2024)Ensino da Adequação à LGPD no Desenvolvimento de Software através da Aprendizagem Ativa e Centrada no DiscenteAnais do IV Simpósio Brasileiro de Educação em Computação (EDUCOMP 2024)10.5753/educomp.2024.237528(204-213)Online publication date: 22-Apr-2024
  • (2024)Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized ReviewEducation Sciences10.3390/educsci1403028114:3(281)Online publication date: 7-Mar-2024

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  1. Reflections on Training Next-Gen Industry Workforce on Secure Software Development

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        ECSEE '23: Proceedings of the 5th European Conference on Software Engineering Education
        June 2023
        264 pages
        ISBN:9781450399562
        DOI:10.1145/3593663
        This work is licensed under a Creative Commons Attribution International 4.0 License.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 19 June 2023

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        Author Tags

        1. cybersecurity
        2. cybersecurity challenges
        3. education
        4. industry
        5. secure programming
        6. security awareness
        7. serious games
        8. undergraduate education

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        Overall Acceptance Rate 11 of 16 submissions, 69%

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        • (2024)Ensino da Adequação à LGPD no Desenvolvimento de Software através da Aprendizagem Ativa e Centrada no DiscenteAnais do IV Simpósio Brasileiro de Educação em Computação (EDUCOMP 2024)10.5753/educomp.2024.237528(204-213)Online publication date: 22-Apr-2024
        • (2024)Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized ReviewEducation Sciences10.3390/educsci1403028114:3(281)Online publication date: 7-Mar-2024

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