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Learning to Simulate Crowds with Crowds

Published: 23 July 2023 Publication History

Abstract

Controlling agent behaviors with Reinforcement Learning is of continuing interest in multiple areas. One major focus is to simulate multi-agent crowds that avoid collisions while locomoting to their goals. Although avoiding collisions is important, it is also necessary to capture realistic anticipatory navigation behaviors. We introduce a novel methodology that includes: 1) an RL method for learning an optimal navigational policy, 2) position-based constraints for correcting policy navigational decisions, and 3) a crowd-sourcing framework for selecting policy control parameters. Based on optimally selected parameters, we train a multi-agent navigation policy, which we demonstrate on crowd benchmarks. We compare our method to existing works, and demonstrate that our approach achieves superior multi-agent behaviors.

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References

[1]
Yuki Koyama, Issei Sato, Daisuke Sakamoto, and Takeo Igarashi. 2017. Sequential line search for efficient visual design optimization by crowds. ACM Transactions on Graphics (TOG) 36 (2017), 1 – 11.
[2]
Ariel Kwiatkowski, Eduardo Alvarado, Vicky Kalogeiton, C Karen Liu, Julien Pettré, Michiel van de Panne, and Marie-Paule Cani. 2022. A survey on reinforcement learning methods in character animation. In Computer Graphics Forum, Vol. 41. Wiley Online Library, 613–639.
[3]
Jaedong Lee, Jungdam Won, and Jehee Lee. 2018. Crowd simulation by deep reinforcement learning. In Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games. 1–7.
[4]
Andreas Panayiotou, Theodoros Kyriakou, Marilena Lemonari, Yiorgos Chrysanthou, and Panayiotis Charalambous. 2022. CCP: Configurable Crowd Profiles. ACM Transactions on Graphics (TOG) (2022).
[5]
W. Toll and J. Pettré. 2021. Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s. Computer Graphics Forum 40, 2 (may 2021), 731–754.
[6]
Tomer Weiss, Chenfanfu Jiang, Alan Litteneker, and Demetri Terzopoulos. 2017. Position-based multi-agent dynamics for real-time crowd simulation. In Proceedings of the Tenth International Conference on Motion in Games. 1–8.

Cited By

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  • (2024)Learning Crowd Motion Dynamics with CrowdsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36513027:1(1-17)Online publication date: 13-May-2024

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Published In

cover image ACM Conferences
SIGGRAPH '23: ACM SIGGRAPH 2023 Posters
July 2023
111 pages
ISBN:9798400701528
DOI:10.1145/3588028
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 July 2023

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  • (2024)Learning Crowd Motion Dynamics with CrowdsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36513027:1(1-17)Online publication date: 13-May-2024

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