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BStick: Hand-held Haptic Controller for Virtual Reality Applications

Published: 23 July 2023 Publication History

Abstract

This study proposes Bstick-Mark2, a handheld virtual reality (VR) haptic controller that monitors and controls input from five fingers in real-time with pressure sensors and linear motors. Bstick-Mark2 is designed and fabricated to enable users to use both hands along with a head-mounted display (HMD) while freely roaming based on Bluetooth technologies. When a user holds the haptic controller with fingers, the data input from five pressure sensors is transmitted to microcontroller unit (MCU) to independently control the movements of five linear motors. The pressure and position data of linear motors are sent to a computer connected to a VR display through a Bluetooth module embedded in the controller and utilized in interaction with a virtual object and virtual hand movements using the Unity game engine. Bstick-Mark2 can withstand 22 N of force per finger to maintain the pressing force of a male’s finger and is compact to enable users to easily handle using their hands. It enables to make sensations of grabbing and controlling while interacting with VR content.

References

[1]
Manuel Aiple and André Schiele. 2013. Pushing the limits of the CyberGrasp™ for haptic rendering. In 2013 IEEE international conference on robotics and automation. IEEE, 3541–3546.
[2]
Inrak Choi, Heather Culbertson, Mark R Miller, Alex Olwal, and Sean Follmer. 2017. Grabity: A wearable haptic interface for simulating weight and grasping in virtual reality. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. 119–130.
[3]
Inrak Choi, Eyal Ofek, Hrvoje Benko, Mike Sinclair, and Christian Holz. 2018. Claw: A multifunctional handheld haptic controller for grasping, touching, and triggering in virtual reality. In Proceedings of the 2018 CHI conference on human factors in computing systems. 1–13.
[4]
Xiaochi Gu, Yifei Zhang, Weize Sun, Yuanzhe Bian, Dao Zhou, and Per Ola Kristensson. 2016. Dexmo: An inexpensive and lightweight mechanical exoskeleton for motion capture and force feedback in VR. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 1991–1995.
[5]
Ginam Ko and SangHun Nam. 2022. Bstick: Handheld Virtual Reality Haptic Controller for Hand Rehabilitation. Systems 10, 3 (2022), 54.
[6]
Jaeyeon Lee, Mike Sinclair, Mar Gonzalez-Franco, Eyal Ofek, and Christian Holz. 2019. TORC: A virtual reality controller for in-hand high-dexterity finger interaction. In Proceedings of the 2019 CHI conference on human factors in computing systems. 1–13.

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  1. BStick: Hand-held Haptic Controller for Virtual Reality Applications

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    Published In

    cover image ACM Conferences
    SIGGRAPH '23: ACM SIGGRAPH 2023 Posters
    July 2023
    111 pages
    ISBN:9798400701528
    DOI:10.1145/3588028
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 July 2023

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    Author Tags

    1. handheld controller
    2. haptic device
    3. virtual reality

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    • Poster
    • Research
    • Refereed limited

    Funding Sources

    • the Institute of Information and Communications Technology Planning and Evaluation (IITP), grant funded by the Korean government (MSIT)
    • the Design Innovation Capability Enhancement Program funded by the Ministry of Trade, Industry & Energy(MOTIE, Korea)

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    SIGGRAPH '23
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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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