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How Do We Engage Children and Young People in the Design and Development Of Mental Health Games

Published: 19 June 2023 Publication History

Abstract

Game design for mental health games is challenging balancing the mental health goals and the engagement of users. A potential approach to designing mental health games is through user involvement methods such as participatory design, co-design and user-centred design. User involvement methods give users a ‘voice’ in the design of products and services, involving them in the design, implementation and evaluation of a product. However, there is actually very little guidance how to successfully involve young people within the design and development of applied games. In presenting my research and future plans of my PhD, I discuss how we can engage young people through user involvement methods for the design of mental health games.

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    cover image ACM Conferences
    IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
    June 2023
    824 pages
    ISBN:9798400701313
    DOI:10.1145/3585088
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 19 June 2023

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    Author Tags

    1. applied computing
    2. game design
    3. user involvement

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    IDC '23: Interaction Design and Children
    June 19 - 23, 2023
    IL, Chicago, USA

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