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Designing Interactions with Kombucha SCOBY

Published: 26 February 2023 Publication History

Abstract

The goal of this studio is to facilitate a space in which HCI researchers and designers can explore SCOBY (Symbiotic Culture of Bacteria and Yeast), a sustainable biofilm, grown in kombucha tea, that acts similarly to traditional leathers when harvested and dried. While SCOBY is a popular biomaterial in biodesign and DIYBio practices, we aim to introduce SCOBY as a biomaterial for HCI and ground it in sustainable HCI and slow design theory. Participants will then gain hands-on experience with SCOBY through a material exploration phase (e.i., learning how to embed colors, patterns, and electronics) followed by a structured SCOBY application creation phase. Ultimately, the goal of this studio is to give HCI practitioners who are interested in biodesign a space and time to collaborate, create and discuss the opportunities and challenges of kombucha SCOBY as a biomaterial for HCI.

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Cited By

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  • (2024)Expanding the Concept of Sustainable Interaction Design: A Systematic ReviewSustainability10.3390/su1617748616:17(7486)Online publication date: 29-Aug-2024
  • (2024)Making Biomaterials for Sustainable Tangible InterfacesProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3634740(1-5)Online publication date: 11-Feb-2024
  • (2024)Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person ResearchProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642659(1-16)Online publication date: 11-May-2024
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    cover image ACM Conferences
    TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction
    February 2023
    709 pages
    ISBN:9781450399777
    DOI:10.1145/3569009
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    Published: 26 February 2023

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    Author Tags

    1. Bio-HCI
    2. Biodesign
    3. Biomaterials
    4. DIYBio
    5. Microbial Cellulose
    6. Slow Design
    7. Sustainability
    8. Tangible Interfaces
    9. Wearables

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    View all
    • (2024)Expanding the Concept of Sustainable Interaction Design: A Systematic ReviewSustainability10.3390/su1617748616:17(7486)Online publication date: 29-Aug-2024
    • (2024)Making Biomaterials for Sustainable Tangible InterfacesProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3634740(1-5)Online publication date: 11-Feb-2024
    • (2024)Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person ResearchProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642659(1-16)Online publication date: 11-May-2024
    • (2023)Shit! Towards an experimental multiple-perspective approach to human-microbiome relationsHuman–Computer Interaction10.1080/07370024.2023.2276527(1-28)Online publication date: 5-Dec-2023

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