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Studying the Design of Pervasive Serious Games for Parkinson’s Disease

Published: 29 December 2022 Publication History

Abstract

Parkinson’s Disease is the second most common neurodegenerative disorder and physical exercise is essential in its treatment process. The use of new technologies to persuade, motivate and activate individuals for health behaviour change has been a quickly expanding field of research. This paper focuses on studying how pervasive serious games can be designed using low-cost off-the-shelf controllers and interaction devices usually used with commercial consoles for gaming. The research work has the ultimate goal of establishing how serious games based on Virtual Reality should be designed according to the impact of the technology on people with Parkinson’s Disease.

References

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Sofia Balula Dias, José Alves Diniz, Evdokimos Konstantinidis, Theodore Savvidis, Vicky Zilidou, Panagiotis D. Bamidis, Athina Grammatikopoulou, Kosmas Dimitropoulos, Nikos Grammalidis, Hagen Jaeger, Michael Stadtschnitzer, Hugo Silva, Gonçalo Telo, Ioannis Ioakeimidis, George Ntakakis, Fotis Karayiannis, Estelle Huchet, Vera Hoermann, Konstantinos Filis, Elina Theodoropoulou, George Lyberopoulos, Konstantinos Kyritsis, Alexandros Papadopoulos, Anastasios Depoulos, Dhaval Trivedi, Ray K. Chaudhuri, Lisa Klingelhoefer, Heinz Reichmann, Sevasti Bostantzopoulou, Zoe Katsarou, Dimitrios Iakovakis, Stelios Hadjidimitriou, Vasileios Charisis, George Apostolidis, and Leontios J. Hadjileontiadis. 2021. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease. Frontiers in Psychology 11 (1 2021), 4017. https://doi.org/10.3389/FPSYG.2020.612835/BIBTEX
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Cited By

View all
  • (2025)At-Home Immersive Virtual Reality Exergames to Reduce Cardiometabolic Risk Among Office Workers: Protocol for a Randomized Controlled TrialJMIR Research Protocols10.2196/6456014(e64560)Online publication date: 20-Jan-2025
  • (2024)A Conversational Agent for Empowering People with Parkinson’s Disease in Exercising Through Motivation and SupportApplied Sciences10.3390/app1501022315:1(223)Online publication date: 30-Dec-2024

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Published In

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MUM '22: Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia
November 2022
315 pages
ISBN:9781450398206
DOI:10.1145/3568444
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 December 2022

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Author Tags

  1. Parkinson’s disease
  2. VR
  3. Virtual Reality
  4. low-cost controllers
  5. pervasive serious games
  6. physiotherapy
  7. user study

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MUM 2022

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Overall Acceptance Rate 190 of 465 submissions, 41%

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Cited By

View all
  • (2025)At-Home Immersive Virtual Reality Exergames to Reduce Cardiometabolic Risk Among Office Workers: Protocol for a Randomized Controlled TrialJMIR Research Protocols10.2196/6456014(e64560)Online publication date: 20-Jan-2025
  • (2024)A Conversational Agent for Empowering People with Parkinson’s Disease in Exercising Through Motivation and SupportApplied Sciences10.3390/app1501022315:1(223)Online publication date: 30-Dec-2024

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