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Curb Your Procrastination: A Study of Academic Procrastination Behaviors vs. A Planning and Time Management App

Published: 19 June 2023 Publication History

Abstract

Procrastination is a major issue faced by students which can lead to negative impacts on their academic performance and mental health. Productivity tools aim to help individuals to alleviate this behavior by providing self-regulatory support. However, the processes of how these applications help students conquer academic procrastination are under-explored. Particularly, it is essential to understand what aspects of these applications help which kinds of students in accomplishing their academic tasks. In this paper, we address this gap by presenting an academic planning and time management app (Proccoli) and a study designed to understand the association between student procrastination modeling, in-app behaviors, and perceived performance with app evaluation. As the core of our study, we analyze student perceptions of Proccoli and its impact on their study tasks and time management skills. Then, we model student procrastination behaviors by Hawkes process mining, assess student in-app behaviors by specifying planning and performance-related measures and evaluate the relationship between student behaviors and the evaluation survey results. Our study shows a need for personalized self-regulation support in Proccoli, as students with different in-app studying behaviors are found to have different perceptions of the app functionalities and the association between the prompts for social accountability students received by using Proccoli and their procrastination behavior is significant.

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Cited By

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  • (2024)Focus At Play: Exploring Gamification through A Case Study Of Narrative-Based Focus AppsProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681717(12-23)Online publication date: 8-Oct-2024
  • (2024)Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in AcademiaProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642048(1-19)Online publication date: 11-May-2024

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    cover image ACM Conferences
    UMAP '23: Proceedings of the 31st ACM Conference on User Modeling, Adaptation and Personalization
    June 2023
    333 pages
    ISBN:9781450399326
    DOI:10.1145/3565472
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 19 June 2023

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    Author Tags

    1. Academic self-regulation
    2. Procrastination
    3. Student study behavior.
    4. Time management

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    View all
    • (2024)Focus At Play: Exploring Gamification through A Case Study Of Narrative-Based Focus AppsProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681717(12-23)Online publication date: 8-Oct-2024
    • (2024)Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in AcademiaProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642048(1-19)Online publication date: 11-May-2024

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