Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3562939.3565664acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
abstract

A Mixed Reality Platform for Collaborative Technical Assembly Training

Published: 29 November 2022 Publication History

Abstract

We have developed a mixed reality (MR)-based platform for basic mechanical engineering concepts as a learning environment for collaborative assembly tasks. In our platform, multiple co-located users interact with virtual objects simultaneously, and during that time, the platform collects data related to participants’ collaboration and team behavior. We implemented four main sections in the platform including setup, introduction, training, and assessment. The platform provides the opportunity for users to interact with virtual objects while also acquiring technical knowledge. Specifically, for the technical component of the platform, users are asked to assemble a hydraulic pump by manipulating and fitting various parts and pieces into a provided pre-assembled blueprint. We conducted a preliminary expert panel review composed of three experts and received positive feedback and suggestions for further development of the platform.

References

[1]
Jibran Vahidy. 2019. Enhancing STEM Learning Through Technology. Technology and the Curriculum: Summer 2019(2019).
[2]
Biao Xie, Huimin Liu, Rawan Alghofaili, Yongqi Zhang, Yeling Jiang, Flavio Destri Lobo, Changyang Li, Wanwan Li, Haikun Huang, Mesut Akdere, Christos Mousas, and Lap-Fai Yu. 2021. A Review on Virtual Reality Skill Training Applications. Frontiers in Virtual Reality 2 (2021), 49.

Cited By

View all
  • (2024)Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-Solving TaskACM Transactions on Interactive Intelligent Systems10.1145/368800614:3(1-33)Online publication date: 10-Aug-2024
  • (2024)The Effects of Virtual Character's Intelligence and Task's Complexity during an Immersive Jigsaw Puzzle Co-solving TaskProceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games10.1145/3677388.3696324(1-12)Online publication date: 21-Nov-2024

Index Terms

  1. A Mixed Reality Platform for Collaborative Technical Assembly Training

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    VRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology
    November 2022
    466 pages
    ISBN:9781450398893
    DOI:10.1145/3562939
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 November 2022

    Check for updates

    Author Tags

    1. mixed reality
    2. technical assembly
    3. training

    Qualifiers

    • Abstract
    • Research
    • Refereed limited

    Conference

    VRST '22

    Acceptance Rates

    Overall Acceptance Rate 66 of 254 submissions, 26%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)60
    • Downloads (Last 6 weeks)4
    Reflects downloads up to 14 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-Solving TaskACM Transactions on Interactive Intelligent Systems10.1145/368800614:3(1-33)Online publication date: 10-Aug-2024
    • (2024)The Effects of Virtual Character's Intelligence and Task's Complexity during an Immersive Jigsaw Puzzle Co-solving TaskProceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games10.1145/3677388.3696324(1-12)Online publication date: 21-Nov-2024

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media