Migrating from proprietary tools to open-source software for EAST-ADL metamodel generation and evolution
Abstract
References
Index Terms
- Migrating from proprietary tools to open-source software for EAST-ADL metamodel generation and evolution
Recommendations
Risk Management in Projects Based on Open-Source Software
ICSCA '19: Proceedings of the 2019 8th International Conference on Software and Computer ApplicationsReusing software components from third-party vendors is one of the key technologies to gain shorter time-to-market and better quality of the software system. These components, also known as OTS (Off-the-Shelf) components, come in two types: COTS (...
Experiences with Open Source Software Engineering Tools
Open source software offers a unique opportunity for improving learning outcomes for software engineering and computer science education. This article describes experiences exploiting OSS to enhance the practical aspects of such programs. To date, ...
Software Reuse in Open Source: A Case Study
A promising way to support software reuse is based on Component-Based Software Development CBSD. Open Source Software OSS products are increasingly available that can be freely used in product development. However, OSS communities still face several ...
Comments
Please enable JavaScript to view thecomments powered by Disqus.Information & Contributors
Information
Published In
Sponsors
In-Cooperation
- Univ. of Montreal: University of Montreal
- IEEE CS
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Author Tags
Qualifiers
- Research-article
Funding Sources
Conference
Acceptance Rates
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 213Total Downloads
- Downloads (Last 12 months)135
- Downloads (Last 6 weeks)42
Other Metrics
Citations
Cited By
View allView Options
Get Access
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in