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Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming

Published: 06 March 2023 Publication History

Abstract

Digital storytelling, which combines traditional storytelling with digital tools, has seen growing popularity as a means of creating motivating problem-solving activities in K-12 education. Though an attractive potential solution to integrating language arts skills across topic areas such as computational thinking and science, better understanding of how to structure and support these activities is needed to increase adoption by teachers. Building on prior research on block-based programming for interactive storytelling, we present initial results from a study of 28 narrative programs created by upper elementary students that were collected in both classroom and extracurricular contexts. The narrative programs are evaluated across multiple dimensions to better understand the types of narrative programs being created by the students, characteristics of the students who created the narratives, and what types of support could most benefit the students in their narrative program construction. In addition to analyzing the student-created narrative programs, we also provide recommendations for promising system-generated and instructor-led supports.

References

[1]
Computer Science Teachers Association et al. 2018. State of computer science education.
[2]
Caitlin Kelleher, Randy Pausch, and Sara Kiesler. 2007. Storytelling alice motivates middle school girls to learn computer programming. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, New York, 1455--1464.
[3]
Bernard R Robin. 2008. Digital storytelling: A powerful technology tool for the 21st century classroom. Theory into practice 47, 3 (2008), 220--228.
[4]
Ani Sutiani. 2021. Implementation of an inquiry learning model with science literacy to improve student critical thinking skills. International Journal of Instruction 14, 2 (2021), 117--138.
[5]
Michael Tan, Shu-Shing Lee, and David WL Hung. 2014. Digital storytelling and the nature of knowledge. Education and Information Technologies 19, 3 (2014), 623--635.
[6]
David Weintrop, Alexandria K Hansen, Danielle B Harlow, and Diana Franklin. 2018. Starting from Scratch: Outcomes of early computer science learning experiences and implications for what comes next. In Proceedings of the 2018 ACM conference on international computing education research. ACM, New York, 142--150.

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  1. Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming

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    cover image ACM Conferences
    SIGCSE 2023: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 2
    March 2023
    1481 pages
    ISBN:9781450394338
    DOI:10.1145/3545947
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 06 March 2023

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    Author Tags

    1. computer science education
    2. game-based learning
    3. k-12 education

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    • National Science Foundation

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    Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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