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Studying Children’s Object Interaction in Virtual Reality: A Manipulative Gesture Taxonomy for VR Hand Tracking

Published: 19 April 2023 Publication History

Abstract

In this paper, we propose a taxonomy for the classification of children’s gestural input elicited from spatial puzzle play in VR hand tracking. The taxonomy builds on the existing manipulative gesture taxonomy in human-computer interaction, and offers two main analytical categories; Goal-directed actions and Hand kinematics as complementary dimensions for analysing gestural input. Based on our study with eight children (aged between 7-14), we report the qualitative results for describing the categories for analysis and quantitative results for their frequency in occurring in children’s interaction with the objects during the spatial task. This taxonomy is an initial step towards capturing the complexity of manipulative gestures in relation to mental rotation actions, and helps designers and developers to understand and study children’s gestures as an input for object interaction as well as an indicator for spatial thinking strategies in VR hand tracking systems.

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References

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Cited By

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  • (2023)Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual FatigueExtended Reality10.1007/978-3-031-43401-3_24(367-377)Online publication date: 6-Sep-2023

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    cover image ACM Conferences
    CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
    April 2023
    3914 pages
    ISBN:9781450394222
    DOI:10.1145/3544549
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 19 April 2023

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    Author Tags

    1. Gesture
    2. HCI
    3. Virtual Reality
    4. hand tracking
    5. spatial thinking

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    • (2023)Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual FatigueExtended Reality10.1007/978-3-031-43401-3_24(367-377)Online publication date: 6-Sep-2023

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