Cited By
View all- Martinez KCheca D(2023)Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual FatigueExtended Reality10.1007/978-3-031-43401-3_24(367-377)Online publication date: 6-Sep-2023
This paper presents insights about children’s manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and preliminary results based on a ...
Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without additional hardware. ...
This paper presents a low-cost method for enabling 3D hand-computer interaction. The method, accompanied by a system, uses the frame capturing functionality of a single consumer-grade webcam. Our recent work has been focused on examining and realizing a ...
Association for Computing Machinery
New York, NY, United States
Check if you have access through your login credentials or your institution to get full access on this article.
Sign inView or Download as a PDF file.
PDFView online with eReader.
eReaderView this article in Full Text.
Full TextView this article in HTML Format.
HTML Format