Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3544549.3585775acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Work in Progress

Empowering Students as Leaders of Co-Design for Block-Based Programming

Published: 19 April 2023 Publication History

Abstract

Educational software is rarely co-designed with teachers and students. We have created a novel co-design process that can help both teachers and students learn about human-computer interaction (HCI) and research methods while contributing to the design of educational systems that will benefit future students and teachers. We investigated the results of our process of mentoring two undergraduate students to lead participatory design (PD) sessions with three K-12 teachers. We found that this process exposed teachers and undergraduates to HCI research and design techniques, empowered undergraduates to lead design sessions, and encouraged knowledge transfer between the groups. Our lessons learned include ways to prepare students inexperienced with HCI to lead PD, with training in the participants’ domain, practice sessions, and predefined PD methods to adapt for their context. Our recommendations for future design collaborations can also provide insights to empower undergraduate students or less experienced teams and participants to benefit from participatory design efforts.

Supplementary Material

MP4 File (3544549.3585775-talk-video.mp4)
Pre-recorded Video Presentation

References

[1]
Anas Abulfaraj and Adam Steele. 2020. Coherent heuristic evaluation (CoHE): toward increasing the effectiveness of heuristic evaluation for novice evaluators. In Design, User Experience, and Usability. Interaction Design: 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I 22. Springer, Springer International Publishing, Cham, 3–20.
[2]
Pengcheng An, Kenneth Holstein, Bernice d’Anjou, Berry Eggen, and Saskia Bakker. 2020. The TA framework: Designing real-time teaching augmentation for K-12 classrooms. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–17.
[3]
Luciana CLF Borges, Mauricio RR Araujo, Cristiano Maciel, and Eunice PS Nunes. 2016. Participatory design for the development of inclusive educational technologies: A systematic review. In 2016 IEEE Frontiers in Education Conference (FIE). IEEE, IEEE, Erie, PA, USA, 1–9.
[4]
Eva Brandt, Thomas Binder, and Elizabeth B-N Sanders. 2012. Tools and techniques: Ways to engage telling, making and enacting. In Routledge international handbook of participatory design. Routledge, London, 145–181.
[5]
Veronica Catete, Amy Isvik, and Marnie Hill. 2022. A Framework for Socially-Relevant Service-Learning Internship Experiences for High School Students. In Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 1. Association for Computing Machinery, New York, NY, USA, 815–821.
[6]
Jörn Christiansson, Erik Grönvall, and Signe Louise Yndigegn. 2018. Teaching participatory design using live projects: critical reflections and lessons learnt. In Proceedings of the 15th Participatory Design Conference: Full Papers-Volume 1. Association for Computing Machinery, New York, NY, USA, 1–11.
[7]
Merijke Coenraad, Jen Palmer, Donna Eatinger, David Weintrop, and Diana Franklin. 2022. Using participatory design to integrate stakeholder voices in the creation of a culturally relevant computing curriculum. International Journal of Child-Computer Interaction 31 (2022), 100353.
[8]
Vincenzo D’Andrea and Maurizio Teli. 2010. Teaching participatory design: a participatory approach. In Proceedings of the 11th Biennial Participatory Design Conference. Association for Computing Machinery, New York, NY, USA, 223–226.
[9]
André de Lima Salgado, Leandro A Amaral, André Pimenta Freire, and Renata Pontin M Fortes. 2016. Usability and UX practices in small enterprises: lessons from a survey of the Brazilian context. In Proceedings of the 34th ACM International Conference on the Design of Communication. Association for Computing Machinery, New York, NY, USA, 1–9.
[10]
Figma. 2016. Figma: the collaborative interface design tool. Figma. http://figma.com
[11]
Marco Gillies, Harry Brenton, Matthew Yee-King, Andreu Grimalt-Reynes, and Mark d’Inverno. 2015. Sketches vs skeletons: video annotation can capture what motion capture cannot. In Proceedings of the 2nd International Workshop on Movement and Computing. Association for Computing Machinery, New York, NY, USA, 104–111.
[12]
Sylvie Girard and Hilary Johnson. 2010. Designing affective computing learning companions with teachers as design partners. In Proceedings of the 3rd international workshop on Affective interaction in natural environments. Association for Computing Machinery, New York, NY, USA, 49–54.
[13]
Daniel Hannon, Ethan Danahy, Leslie Schneider, Eric Coopey, and Gary Garber. 2012. Encouraging teachers to adopt inquiry-based learning by engaging in participatory design. In IEEE 2nd Integrated STEM Education Conference. IEEE, IEEE, Ewing, NJ, USA, 1–4.
[14]
Brian Harvey, Daniel D Garcia, Tiffany Barnes, Nathaniel Titterton, Daniel Armendariz, Luke Segars, Eugene Lemon, Sean Morris, and Josh Paley. 2013. Snap!(build your own blocks). In Proceeding of the 44th ACM technical symposium on Computer science education. Association for Computing Machinery, New York, NY, USA, 759–759.
[15]
Rashina Hoda, Annette Henderson, Shiree Lee, Bridget Beh, and Jason Greenwood. 2014. Aligning technological and pedagogical considerations: Harnessing touch-technology to enhance opportunities for collaborative gameplay and reciprocal teaching in NZ early education. International Journal of Child-Computer Interaction 2, 1 (2014), 48–59.
[16]
Amy Isvik. 2022. Leveraging Co-Creation for Computing-Infused Lessons. In Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 2. Association for Computing Machinery, New York, NY, USA, 658–659.
[17]
Nidhi Kalra, Tom Lauwers, Daniel Dewey, Thomas Stepleton, and M Bernardine Dias. 2007. Iterative design of a Braille writing tutor to combat illiteracy. In 2007 International Conference on Information and Communication Technologies and Development. IEEE, Springer, Midtown Manhattan, New York City, 1–9.
[18]
Karen D Könings, Tina Seidel, and Jeroen JG van Merriënboer. 2014. Participatory design of learning environments: integrating perspectives of students, teachers, and designers. Instructional Science 42, 1 (2014), 1–9.
[19]
Karen D Könings, Marjo J van Zundert, Saskia Brand-Gruwel, and Jeroen JG van Merriënboer. 2007. Participatory design in secondary education: Is it a good idea? Students’ and teachers’ opinions on its desirability and feasibility. Educational Studies 33, 4 (2007), 445–465.
[20]
Ville Lauttamäki. 2014. Practical guide for facilitating a futures workshop., 2–11 pages.
[21]
Rosemary Luckin, Sadhana Puntambekar, Peter Goodyear, Barbara L Grabowski, Joshua Underwood, and Niall Winters. 2013. Handbook of design in educational technology. Routledge London, New York.
[22]
Moira Maguire and Brid Delahunt. 2017. Doing a thematic analysis: A practical, step-by-step guide for learning and teaching scholars.All Ireland Journal of Higher Education 9, 3 (2017), 3351–33514.
[23]
Camillia Matuk, Libby Gerard, Jonathan Lim-Breitbart, and Marcia Linn. 2016. Gathering requirements for teacher tools: Strategies for empowering teachers through co-design. Journal of Science Teacher Education 27, 1 (2016), 79–110.
[24]
Alexandra Milliken, Veronica Cateté, Amy Isvik, and Tiffany Barnes. 2020. Poster: Designing GradeSnap for Block-Based Code. In 2020 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). IEEE, IEEE, Dunedin, New Zealand, 1–2.
[25]
Bahare Naimipour, Mark Guzdial, and Tamara Shreiner. 2019. Helping social studies teachers to design learning experiences around data: Participatory design for new teacher-centric programming languages. In Proceedings of the 2019 ACM Conference on International Computing Education Research. Association for Computing Machinery, New York, NY, USA, 313–313.
[26]
Bahare Naimipour, Mark Guzdial, and Tamara Shreiner. 2020. Engaging pre-service teachers in front-end design: Developing technology for a social studies classroom. In 2020 IEEE Frontiers in Education Conference (FIE). IEEE, IEEE, Uppsala, Sweden, 1–9.
[27]
Ronald Owston. 2007. Contextual factors that sustain innovative pedagogical practice using technology: An international study. Journal of educational Change 8, 1 (2007), 61–77.
[28]
Zhongxiu Peddycord-Liu, Veronica Cateté, Jessica Vandenberg, Tiffany Barnes, Collin F Lynch, and Teomara Rutherford. 2019. A field study of teachers using a curriculum-integrated digital game. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–12.
[29]
RashIDah Rahamat, Parilah M Shah, Sharifahnor Puteh, Rosseni Din, and Aidahabdul Karim. 2011. End-Users’ Involvement in the Development of Web-based Learning Resources for English Literature. 3L, Language, Linguistics, Literature 17 (2011), 5–18.
[30]
Dorina Rajanen, Torkil Clemmensen, Netta Iivari, Yavuz Inal, Kerem Rızvanoğlu, Ashok Sivaji, and Amélie Roche. 2017. UX professionals’ definitions of usability and UX–A comparison between Turkey, Finland, Denmark, France and Malaysia. In Human-Computer Interaction–INTERACT 2017: 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV 16. Springer, Springer International Publishing, Cham, 218–239.
[31]
Teodoro F Revano and Manuel B Garcia. 2021. Designing Human-Centered Learning Analytics Dashboard for Higher Education Using a Participatory Design Approach. In 2021 IEEE 13th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM). IEEE, IEEE, Manila, Philippines, 1–5.
[32]
María Jesús Rodríguez-Triana, Alejandra Martínez-Monés, Juan Ignacio Asensio-Pérez, and Yannis Dimitriadis. 2012. Towards a monitoring-aware design process for CSCL scripts. In International Conference on Collaboration and Technology. Springer, Springer Berlin Heidelberg, Berlin, Heidelberg, 223–236.
[33]
Elizabeth B-N Sanders, Eva Brandt, and Thomas Binder. 2010. A framework for organizing the tools and techniques of participatory design. In Proceedings of the 11th biennial participatory design conference. Association for Computing Machinery, New York, NY, USA, 195–198.
[34]
Elizabeth B-N Sanders and Pieter Jan Stappers. 2014. Probes, toolkits and prototypes: three approaches to making in codesigning. CoDesign 10, 1 (2014), 5–14.
[35]
Panagiotis Siozos, George Palaigeorgiou, George Triantafyllakos, and Theofanis Despotakis. 2009. Computer based testing using “digital ink”: Participatory design of a Tablet PC based assessment application for secondary education. Computers & Education 52, 4 (2009), 811–819.
[36]
Donggil Song and Eun Young Oh. 2016. A participatory design approach for a mobile app-based personal response system. Journal of Educational Technology Systems 44, 3 (2016), 346–361.
[37]
Chien-Yuan Su, Chiung-Hui Chiu, and Tzone-I Wang. 2010. The development of SCORM-conformant learning content based on the learning cycle using participatory design. Journal of Computer Assisted Learning 26, 5 (2010), 392–406.
[38]
Evangelia Triantafyllou and Olga Timcenko. 2013. Developing digital technologies for university mathematics by applying participatory design methods. In 2013 24th EAEEIE Annual Conference (EAEEIE 2013). IEEE, Uhamka Press, Bali, Indonesia, 82–85.
[39]
Peter Troxler and Beate Kuhnt. 2007. Future workshops. The unthinkable and how to make it happen., 483–495 pages.
[40]
Ari Tuhkala. 2021. A systematic literature review of participatory design studies involving teachers. European Journal of Education 56, 4 (2021), 641–659.
[41]
Laurie Williams, Robert R Kessler, Ward Cunningham, and Ron Jeffries. 2000. Strengthening the case for pair programming. IEEE software 17, 4 (2000), 19–25.

Cited By

View all
  • (2024)Investigating the Usability of Coding Applications for Children: Insights from Teacher Interviews2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL/HCC60511.2024.00016(47-58)Online publication date: 2-Sep-2024
  • (2023)Supporting Collaboration in Introductory Programming Classes Taught in Hybrid Mode: A Participatory Design StudyProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596042(1248-1262)Online publication date: 10-Jul-2023
  • (2023)Participatory Design with Teachers for Block-Based Learning with SnapClass2023 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL-HCC57772.2023.00028(173-178)Online publication date: 3-Oct-2023

Index Terms

  1. Empowering Students as Leaders of Co-Design for Block-Based Programming

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
      April 2023
      3914 pages
      ISBN:9781450394222
      DOI:10.1145/3544549
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 19 April 2023

      Check for updates

      Author Tags

      1. HCI Teaching Methods
      2. K-12 computing
      3. Participatory Design
      4. Undergraduate Research

      Qualifiers

      • Work in progress
      • Research
      • Refereed limited

      Conference

      CHI '23
      Sponsor:

      Acceptance Rates

      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

      Upcoming Conference

      CHI '25
      CHI Conference on Human Factors in Computing Systems
      April 26 - May 1, 2025
      Yokohama , Japan

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)280
      • Downloads (Last 6 weeks)22
      Reflects downloads up to 24 Nov 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Investigating the Usability of Coding Applications for Children: Insights from Teacher Interviews2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL/HCC60511.2024.00016(47-58)Online publication date: 2-Sep-2024
      • (2023)Supporting Collaboration in Introductory Programming Classes Taught in Hybrid Mode: A Participatory Design StudyProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596042(1248-1262)Online publication date: 10-Jul-2023
      • (2023)Participatory Design with Teachers for Block-Based Learning with SnapClass2023 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL-HCC57772.2023.00028(173-178)Online publication date: 3-Oct-2023

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Full Text

      View this article in Full Text.

      Full Text

      HTML Format

      View this article in HTML Format.

      HTML Format

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media