Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3544548.3581231acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

The Attendant Perspective: Present Others in Public Technology Interactions

Published: 19 April 2023 Publication History

Abstract

Technology interactions found their way into public space and present others attend what users are doing. However, in HCI research, the attendant perspective has often been neglected or considered only vaguely in the sense of “social context”. Aiming at a better understanding of different types of attendants and their experiences, we developed a typology of four types based on two differentiating criteria (conspicuousness and voluntariness of attending the user interaction). An experimental vignette study (N = 181) tested the typology and revealed typical experiential patterns (e.g., need fulfillment, emotions, desire to join the technology interaction) related to the four types based on quantitative and qualitative data. Our research provides various contributions to HCI theory and design. For example, the typology can be used analytically in UX research. Moreover, it can be used generatively to design positive technology experiences in public for all stakeholders, namely, users and attendants.

Supplementary Material

MP4 File (3544548.3581231-talk-video.mp4)
Pre-recorded Video Presentation

References

[1]
Anshu Agarwal, and Andrew Meyer. 2009. Beyond usability: evaluating emotional response as an integral part of the user experience. In Extended Abstracts on Human Factors in Computing Systems (CHI’09). Boston, USA, 2919–2930. https://doi.org/10.1145/1520340.1520420
[2]
Herman Aguinis, and Kyle J. Bradley. 2014. Best practice recommendations for designing and implementing experimental vignette methodology studies. Organizational research methods 17, 4 (Ocotber 2014), 351–371. https://doi.org/10.1177/1094428114547952
[3]
Fouad Alallah, Ali Neshati, Yumiko Sakamoto, Khalad Hasan, Edward Lank, Andrea Bunt, 2018. Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display? In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (VRST’18). Tokyo, Japan, 1–9. https://doi.org/10.1145/3281505.3281541
[4]
Christiane Atzmüller, and Peter M. Steiner. 2010. Experimental vignette studies in survey research. Methodology: European Journal of Research Methods for the Behavioral and Social Sciences 6, 3 (January 2010), 128. https://doi.org/10.1027/1614-2241/a000014
[5]
Monique Faye Baier, and Michael Burmester. 2019. Not Just About the User: Acceptance of Speech Interaction in Public Spaces. In Proceedings of Mensch und Computer 2019 (MuC’19). Hamburg, Germany, 349-359. https://doi.org/10.1145/3340764.3340801
[6]
Margaret M. Bradley, and Peter J. Lang. 1994. Measuring emotion: the self-assessment manikin and the semantic differential. Journal of behavior therapy and experimental psychiatry 25, 1 (March 1994), 49-59. https://doi.org/10.1016/0005-7916(94)90063-9
[7]
Drederik Brudy, David Ledo, Saul Greenberg, and Andreas Butz. 2014. Is anyone looking? mitigating shoulder surfing on public displays through awareness and protection. In Proceedings of The International Symposium on Pervasive Displays (PerDis’14). Copenhagen, Denmark, 1–6. https://doi.org/10.1145/2611009.2611028
[8]
Scott W. Campbell. 2007. Perceptions of mobile phone use in public settings: A cross-cultural comparison. International Journal of Communication 1, 1, 20.
[9]
Marta E. Cecchinato, Anna L. Cox, and Jon Bird. 2017. Always on(line)?: User experience of smartwatches and their role within multi-device ecologies. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI’17). Denver, Colorado, USA, 3557–3568. https://doi.org/10.1145/3025453.3025538
[10]
Varoth Chotpitayasunondh, and Karen M. Douglas. 2018. The effects of “phubbing” on social interaction. Journal of Applied Social Psychology 48, 6 (March 2018), 304–316. https://doi.org/10.1111/jasp.12506
[11]
Tamara Denning, Zakariya Dehlawi, and Tadayoshi Kohno. 2014. In situ with bystanders of augmented reality glasses: Perspectives on recording and privacy-mediating technologies. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’14). Toronto, Ontario, Canada, 2377–2386. https://doi.org/10.1145/2556288.2557352
[12]
Kai Eckoldt, Marc Hassenzahl, Matthias Laschke, and Martin Knobel. 2013. Alternatives: exploring the car's design space from an experience-oriented perspective. In Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces (DPPI’13). Newcastle, UK, 156–164. https://doi.org/10.1145/2513506.2513523
[13]
Christos Efthymiou, and Martin Halvey. 2016. Evaluating the social acceptability of voice based smartwatch search. In Asia Information Retrieval Symposium. Lecture Notes in Computer Science (October 2016), Vol. 9994. Springer, Cham, 267–278. https://doi.org/10.1007/978-3-319-48051-0_20
[14]
Pouya Eghbali, Kaisa Väänänen, and Tero Jokela. 2019. Social acceptability of virtual reality in public spaces: Experiential factors and design recommendations. In Proceedings of the 18th international conference on mobile and ubiquitous multimedia (MUM’19). Pisa, Italy, 1–11. https://doi.org/10.1145/3365610.3365647
[15]
Malin Eiband, Mohamed Khamis, Emanuel von Zezschwitz, Heinrich Hussmann, and Florian Alt. 2017. Understanding shoulder surfing in the wild: Stories from users and observers. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI’17). Denver, Colorado, USA, 4254–4265. https://doi.org/10.1145/3025453.3025636
[16]
Barrett Ens, Tovi Grossman, Fraser Anderson, Justin Matejka, and George Fitzmaurice. 2015. Candid interaction: revealing hidden mobile and wearable computing activities. In Proceedings of the 28th Annual ACM Symposium on User Interface Software and Technology (UIST’15). Charlotte NC, USA, 467–476. https://doi.org/10.1145/2807442.2807449
[17]
Fatemeh Erfanian, Robab Latifnejad Roudsari, Abbas Heydari, and Mohsen Noghani Dokht Bahmani. 2020. A narrative on using vignettes: its advantages and drawbacks. Journal of Midwifery and Reproductive Health 8, 2, 2134-2145. https://dx.doi.org/10.22038/jmrh.2020.41650.1472
[18]
Habiba Farzand, Kinshuk Bhardwaj, Karola Marky, and Mohamed Khamis. 2021. The Interplay between Personal Relationships & Shoulder Surfing Mitigation. In Proceedings of the Mensch und Computer 2021 (MuC’21). Ingolstadt, Germany, 338–343. https://doi.org/10.1145/3473856.3474006
[19]
Ivo Flammer. 2016. Genteel wearables: Bystander-centered design. IEEE Security & Privacy 14, 5 (September – October 2016), 73–79. https://doi.org/10.1109/MSP.2016.91
[20]
Vito Gentile, Mohamed Khamis, Salvatore Sorce, and Florian Alt. 2017. They are looking at me! Understanding how audience presence impacts on public display users. In Proceedings of the 6th ACM International Symposium on Pervasive Displays (PerDis’17). Lugano, Switzerland, 1–7. https://doi.org/10.1145/3078810.3078822
[21]
Ceenu George, Philipp Janssen, David Heuss, Florian Alt. 2019. Should I interrupt or not? Understanding interruptions in head-mounted display settings. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS’19). San Diego, CA, USA, 497–510. https://doi.org/10.1145/3322276.3322363
[22]
Erving Goffman. 1963. Behavior in public places. Free Press. Glencoe.
[23]
Stefan Greuter, Florian F. Mueller, and Thuong Hoang. 2022. Designing public VR installations. In Proceedings of the Designing Interactive Systems Conference (DIS’22). Virutal Event, Australia, 792–806. https://doi.org/10.1145/3532106.3533454
[24]
Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio. 2017. ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI’17). Denver, Colorado, USA, 4021–4033. https://doi.org/10.1145/3025453.3025683
[25]
Marc Hassenzahl, and Sarah Diefenbach. 2012. Well-being, need fulfillment, and Experience Design. In Proceedings of the DIS 2012 Workshop Designing Wellbeing (June 2012). Newcastle, UK.
[26]
Marc Hassenzahl, Sarah Diefenbach, and Anja Göritz. 2010. Needs, affect, and interactive products - facets of user experience. Interact. Comput. 22, 5 (September 2010), 353–362. https://doi.org/10.1016/j.intcom.2010.04.002
[27]
Marc Hassenzahl, Kai Eckoldt, Sarah Diefenbach, Matthias Laschke, Eva Lenz, and Joonhwan Kim. 2013. Designing moments of meaning and pleasure. Experience design and happiness. International journal of design 7, 3, 21–31.
[28]
Andrew F. Hayes, and Klaus Krippendorf. 2007. Answering the call for a standard reliability measure for coding data. Communication Methods and Measures 1, 1 (December 2007), 77–89. https://doi.org/10.1080/19312450709336664
[29]
Daniel Hepperle, Andreas Siess, and Matthias Wölfel. 2019. Staging Virtual Reality Exhibits for Bystander Involvement in Semi-public Spaces. Interactivity, Game Creation, Design, Learning, and Innovation, 261–272. https://doi.org/10.1007/978-3-030-53294-9_18
[30]
Kasper Hornbæk, and Morten Hertzum. 2017. Technology acceptance and user experience: A review of the experiential component in HCI. ACM Trans. Comput. Hum. Interact. (TOCHI) 24, 5 (October 2017), 1–30. https://doi.org/10.1145/3127358
[31]
Gijs Huisman, Marco van Hout, Elisabeth van Dijk, Thea van Der Geest, and Dirk Heylen. 2013. LEMtool: measuring emotions in visual interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’13). Paris, France, 351–360. https://doi.org/10.1145/2470654.2470706
[32]
Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson, and Kaisa Väänänen. 2016. Increasing collocated people's awareness of the mobile user's activities: a field trial of social displays. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW’16). San Francisco, California, USA, 1691–1702. https://doi.org/10.1145/2818048.2819990
[33]
Holger Klapperich, Alarith Uhde, and Marc Hassenzahl. 2020. Designing everyday automation with well-being in mind 24, 6 (December 2020), 763–779. https://doi.org/10.1007/s00779-020-01452-w
[34]
Marion Koelle, Swamy Ananthanarayan, Simon Czupalla, Wilko Heuten, and Susanne Boll. 2018. Your smart glasses’ camera bothers me! exploring opt-in and opt-out gestures for privacy mediation. In Proceedings of the 10th Nordic Conference on Human-Computer Interaction (NordiCHI’18). Oslo, Norway, 473–481. https://doi.org/10.1145/3240167.3240174
[35]
Marion Koelle, Matthias Kranz, and Andreas Möller 2015. Don't look at me that way! Understanding user attitudes towards data glasses usage. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI’15). Copenhagen, Denmark, 362–372. https://doi.org/10.1145
[36]
Marion Koelle, Thomas Olsson, Robb Mitchell, Julie Williamson, and Susanne Boll. 2019. What is (un)acceptable?: thoughts on social responsibility in HCI research. Interactions, 26, 3 (June 2019), 36–40. https://doi.org/10.1145/3319073
[37]
Anne E. Krueger. 2022. Two methods for Experience Design based on the Needs Empathy Map: Persona with Needs and Needs Persona. In Mensch und Computer 2022 – Workshopband, K. Marky, U. Grünefeld, and T. Kosch Eds., Gesellschaft für Informatik e.V., Bonn, Germany. https://doi.org/10.18420/muc2022-mci-ws07-425
[38]
Kari Kuutti and Liam J. Bannon. 2014. The Turn to Practice in HCI: Towards a Research Agenda. In Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems (CHI’14). ACM, New York, NY, USA, 3543–3552. https://doi.org/10.1145/2556288.2557111
[39]
Daniël Lakens. 2013. Calculating and reporting effect sizes to facilitate cumulative science: a practical primer for t-tests and ANOVAs. Front. Psychol. 4, 863. https://doi.org/10.3389/fpsyg.2013.00863
[40]
Rich Ling. 2004. The mobile connection: The cell phone's impact on society. Morgan Kaufmann Publishers. San Francisco.
[41]
Shunzhong Liu. 2012. The impact of forced use on customer adoption of self-service technologies. Computers in Human Behavior 28, 4, 1194–1201. https://doi.org/10.1016/j.chb.2012.02.002
[42]
Ville Mäkelä, Johannes Kleine, Maxine Hood, Florian Alt, and Albrecht Schmidt. 2021. Hidden interaction techniques: Concealed information acquisition and texting on smartphones and wearables. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI’21). Yokohama, Japan, 1–14. https://doi.org/10.1145/3411764.3445504
[43]
Philipp Mayring. 2021. Qualitative content analysis: a step-by-step guide. Sage. New York, USA.
[44]
Brandon T. McDaniel, and Eric Wesselmann. 2021. You phubbed me for that? Reason given for phubbing and perceptions of interactional quality and exclusion. Human Behavior and Emerging Technologies 3, 3, 413–422. https://doi.org/10.1002/hbe2.255
[45]
Emmanuel O.C. Mkpojiogu, Obianuju E. Okeke-Uzodike, Chika Eze, and Emelda I. Emmanuel. 2022. A conceptual UX model for the design and evaluation of interactive digital artifacts over time. In Proceedings of the 2022 Conference on Information Communications Technology and Society (ICTAS). IEEE, New Jersey, 1–6. https://doi.org/10.1109/ICTAS53252.2022.9744658
[46]
Andrew Monk, Jenni Carroll, Sarah Parker, and Mark Blythe. 2004. Why are mobile phones annoying? Behaviour & Information Technology 2, 1 (February 2007), 33–41. https://doi.org/10.1080/01449290310001638496
[47]
Jon D. Morris. 1995. Observations: SAM: the Self-Assessment Manikin; an efficient cross-cultural measurement of emotional response. Journal of advertising research 35, 6 (November 1995), 63–68.
[48]
Marie Muehlhaus, Jürgen Steimle, and Marion Koelle. 2022. Feather Hair: Interacting with Sensorized Hair in Public Settings. In Proceedings of the Designing Interactive Systems Conference (DIS’22). Virtual Event, Australia, 1228-1242. https://doi.org/10.1145/3532106.3533527
[49]
Ghasim Nabizadeh Chianeh, Shahram Vahedi, Mohammad Rostami, and Mohammad Ali Nazari. 2012. Validity and reliability of self-assessment manikin. Journal of Research in Psychlogical Health 6, 2 (September 2022), 52–61.
[50]
Lene Nielsen. 2019. Personas – User Focused Design. Springer-Verlag London. London, UK.
[51]
Brendan Norman, and Daniel Bennett. 2014. Are mobile phone conversations always so annoying? The ‘need-to-listen’ effect re-visited. Behaviour & Information Technology 33, 12 (October 2014), 1294–1305. https://doi.org/10.1080/0144929X.2013.876098
[52]
Oxford Leaner's Dictionary 2022. Witness. Retrieved December 02, 2022 from https://www.oxfordlearnersdictionaries.com/definition/english/witness_1?q=witness
[53]
Jeni Paay, Jesper Kjeldskov, Dimitrios Raptis, Mikael B. Skov, Ivan S. Penchev, and Elias Ringhauge. 2017. Cross-device interaction with large displays in public: Insights from both users' and observers' perspectives. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (OZCHI’17). Brisbane, Queensland, Australia, 87–97. https://doi.org/10.1145/3152771.3152781
[54]
Delroy L. Paulhus, and Simine Vazire. 2007. In Handbook of Research Methods in Personality Psychology. The Guilford Press, 224–239. New York, USA.
[55]
Peter Peltonen, Antti Salovaara, Giulio Jacucci, Tommi Ilmonen, Carmelo Ardito, Petri Saarikko, and Vikram Batra. 2007. Extending large-scale event participation with user-created mobile media on a public display. In Proceedings of the 6th international conference on Mobile and ubiquitous multimedia (MUM’07). Oulu, Finland, 131–138. https://doi.org/10.1145/1329469.1329487
[56]
Alfredo J. Perez, Sherali Zeadally, Scott Griffith, Luis Y. Matos Garcia, and Jaouad A. Mouloud. 2020. A User Study of a Wearable System to Enhance Bystanders’ Facial Privacy. IoT 1, 2 (October 2020), 13. https://doi.org/10.3390/iot1020013
[57]
Dorian Peters, Rafael A. Calvo, and Richard M. Ryan. 2018. Designing for motivation, engagement and wellbeing in digital experience. Front. Psychol. 9, 797 (May 2018). https://doi.org/10.3389/fpsyg.2018.00797
[58]
Kevin P. Pfeil, Neeraj Chatlani, Joseph J. LaViola, and Pamela Wisniewski. 2021. Bridging the socio-technical gaps in body-worn interpersonal live-streaming telepresence through a critical review of the literature. In Proceedings of the ACM on Human-Computer Interaction 5, CSCW1 (April 2021), 1–39. https://doi.org/10.1145/3449194
[59]
Dorin M. Popovici, Cyril Septseault, and Ronan Querrec. 2006. Motivate them to communicate. In 2006 International Conference on Cyberworlds (CW’2006). Lausanne, Schweiz, 198–205.
[60]
Halley P. Profita, James Clawson, Scott Gilliland, Clint Zeagler, Thad Starner, Jim Budd, and Ellen Yi-Luen Do. 2013. Don't mind me touching my wrist: a case study of interacting with on-body technology in public. In Proceedings of the 2013 International Symposium on Wearable Computers (ISWC’13). Zurich, Switzerland, 89–96. https://doi.org/10.1145/2493988.2494331
[61]
Stuart Reeves. 2011. Designing Interfaces in Public Settings: Understanding the Role of the Spectator in Human-Computer Interaction. Germany, Springer Science and Business Media. Berlin, Germany.
[62]
Machiel J. Reinders, Pratibha A. Dabholkar, and Ruud T. Frambach. 2008. Consequences of forcing consumers to use technology-based self-service. Journal of Service Research 11, 2 (October 2008), 107–123. https://doi.org/10.1177/1094670508324297
[63]
Julie Rico Williamson. 2012. User experience, performance, and social acceptability: usable multimodal mobile interaction. PhD Thesis, University of Glasgow.
[64]
Julie Rico Williamson, and Stephen Brewster. 2010. Usable gestures for mobile interfaces: evaluating social acceptability. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’10). Atlanta, Georgia, USA, 887–896. https://doi.org/10.1145/1753326.1753458
[65]
Said A. Salloum, Ahmad Qasim Mohammad Alhamad, Mostafa Al-Emran, Azza Abdel Monem, and Khaled Shaalan. 2019. Exploring Students’ Acceptance of E-Learning Through the Development of a Comprehensive Technology Acceptance Model. IEEE Access, 7 (September 2019), 128445–128462. https://doi.org/10.1109/ACCESS.2019.2939467
[66]
Florian Schaub, Ruben Deyhle, and Michael Weber. 2012. Password entry usability and shoulder surfing susceptibility on different smartphone platforms. In Proceedings of the 11th international conference on mobile and ubiquitous multimedia (MUM’12). Ulm, Germany, 1–10. https://doi.org/10.1145/2406367.2406384
[67]
Anastasia Sergeeva, Marleen Huysman, Maura Soekijad, and Bart van den Hooff. 2017. Through the eyes of others: how onlookers shape the use of technology at work. MIS Q. 41, 4 (December 2017), 1153–1178. https://doi.org/10.25300/MISQ/2017/41.4.07
[68]
Kennon M. Sheldon, Andrew J. Elliot, Youngmee Kim, and Tim Kasser. 2001. What is satisfying about satisfying events? Testing 10 candidate psychological needs 80, 2 (Februrary 2001), 325–339. https://doi.org/10.1037/0022-3514.80.2.325.
[69]
Georg Simmel. 1903. Die Großstädte und das Geistesleben [The metropolis and mental life]. Dresden, Petermann.
[70]
Andrea Tagarelli, and Roberto Interdonato. 2013. Who's out there?: Identifying and ranking lurkers in social networks. In Proceedings of the 2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM’13). Niagara Falls, ON, Canada, 215–222. https://doi.org/10.1145/2492517.2492542
[71]
Anthony Tang, Mattias Finke, Michael Blackstock, Rock Leung, Meghan Deutscher, and Rodger Lea. 2008. Designing for bystanders: reflections on building a public digital forum. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 879–882. https://doi.org/10.1145/1357054.1357193
[72]
Eran Toch, Hadas Chassidim, and Tali Hatuka. 2020. Can you turn it off?: The spatial and social context of mobile disturbance. In Proceedings of the ACM on Human-Computer Interaction 4, CSCW2 (October 2020), 1–18. https://doi.org/10.1145/3415162
[73]
Mark Turner, Steve Love, and Mark Howell. 2008. Understanding emotions experienced when using a mobile phone in public: The social usability of mobile (cellular) telephones. Telematics and Informatics 25, 3 (August 2008), 201–215. https://doi.org/10.1016/j.tele.2007.03.001
[74]
Viswanath Venkatesh, James Y.L. Thong, and Xin Xu. 2016. Unified theory of acceptance and use of technology: A synthesis and the road ahead. J. Assoc. Inf. Syst. 17, 5 (May 2016), 328–376. https://doi.org/10.17705/1jais.00428
[75]
Pia von Terzi, Stefan Tretter, Alarith Uhde, Marc Hassenzahl, and Sarah Diefenbach. 2021. Technology-mediated experiences and social context: Relevant needs in private vs. public interaction and the importance of others for positive affect. Frontiers in Psychology, 12, 718315 (September 2021). https://doi.org/10.3389/fpsyg.2021.718315
[76]
Susann Wagenknecht. 2018. Beyond non-/use: The affected bystander and her escalation. New Media & Society 20, 7 (June 2017), 2235–2251. https://doi.org/10.1177/1461444817708775
[77]
David Watson, Lee Anna Clark, and Auke Tellegen. 1988. Development and validation of brief measures of positive and negative affect: the PANAS scales. J. Pers. Soc. Psychol. 54, 6 (June 1988), 1063–1070. https://doi.org/10.1037/0022-3514.54.6.1063
[78]
Maximiliane Windl, Alexander Hiesinger, Robin Welsch, Albrecht Schmidt, and Sebastian S. Feger. 2022. SaferHome: Interactive Physical and Digital Smart Home Dashboards for Communicating Privacy Assessments to Owners and Bystanders. In Proceedings of the ACM on Human-Computer Interaction (HCI’2022). New Orleans, LA, 680–699. https://doi.org/10.1145/3567739
[79]
Niels Wouters, John Downs, Mitchell Harrop, Travis Cox, Eduardo Oliveira, Sarah Webber, 2016. Uncovering the honeypot effect: How audiences engage with public interactive systems. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS’16). Brisbane, QLD, Australia, 5–16. https://doi.org/10.1145/2901790.2901796

Cited By

View all
  • (2024)To mimic reality or to go beyond? “Superpowers” in virtual reality, the experience of augmentation and its consequencesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103165181:COnline publication date: 1-Jan-2024
  • (2023)The Attendant Card Set: A Research and Design Tool to Consider Perspectives of Attendants versus Users When Co-Experiencing TechnologyMultimodal Technologies and Interaction10.3390/mti71101077:11(107)Online publication date: 18-Nov-2023
  • (2023)Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness ExperienceProceedings of the ACM on Human-Computer Interaction10.1145/36042477:MHCI(1-23)Online publication date: 13-Sep-2023

Index Terms

  1. The Attendant Perspective: Present Others in Public Technology Interactions

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
      April 2023
      14911 pages
      ISBN:9781450394215
      DOI:10.1145/3544548
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 19 April 2023

      Permissions

      Request permissions for this article.

      Check for updates

      Qualifiers

      • Research-article
      • Research
      • Refereed limited

      Funding Sources

      Conference

      CHI '23
      Sponsor:

      Acceptance Rates

      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

      Upcoming Conference

      CHI '25
      CHI Conference on Human Factors in Computing Systems
      April 26 - May 1, 2025
      Yokohama , Japan

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)154
      • Downloads (Last 6 weeks)16
      Reflects downloads up to 22 Nov 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)To mimic reality or to go beyond? “Superpowers” in virtual reality, the experience of augmentation and its consequencesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103165181:COnline publication date: 1-Jan-2024
      • (2023)The Attendant Card Set: A Research and Design Tool to Consider Perspectives of Attendants versus Users When Co-Experiencing TechnologyMultimodal Technologies and Interaction10.3390/mti71101077:11(107)Online publication date: 18-Nov-2023
      • (2023)Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness ExperienceProceedings of the ACM on Human-Computer Interaction10.1145/36042477:MHCI(1-23)Online publication date: 13-Sep-2023

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Full Text

      View this article in Full Text.

      Full Text

      HTML Format

      View this article in HTML Format.

      HTML Format

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media