4.1.1 Negotiating Device Control.
A common negotiation theme among family members is centered around device control, i.e., negotiating who gets to operate the device. We summarize three types of practices families employed to negotiate operating the device: requesting device access, stepping up or back, and seeking and offering help.
Requesting Device Access. Family members verbally ask for or request access to device operation. Specifically, some family members would ask permission to operate the device, typically used by children when working with their parents and siblings. For example, Kiara, after her mother Julia showed the work she had done, asked, “Mom, can I help you?” in order to access the device, although Julia did not respond. In another family, Mia asked her mother Nina if she could operate the device to change the background of their project, then Nina let Mia take complete control of the device. Sometimes children went beyond asking for permission and demanded the device access more assertively. For example, when Cal [older brother] was adding coding blocks, Hamid [younger brother] kept requesting the device control:
Hamid: “You are not letting me do anything, give it [iPad] to me.” Cal: “No.” Hamid: “Give me it. Give me it. Give me it!” [Shouting]
Older siblings would also ask permission from their younger siblings. For instance, Marcelo [younger brother] added a sprite that both he and his older sister Jessica did not like, then Jessica told him to draw one instead. Jessica asked if she could draw it, but Marcelo did not respond and went ahead with drawing one just by himself. Children were also seen reminding each other to take turns among family members – Mia reminded her mother Nina that it was her turn when Nina tried to add more sprites to their project:
Nina: “Now, another one [sprite].” [Nina opened the sprite selecting page and was about to select one] Mia: “It’s my turn.” Nina: “Oh yeah.” [Nina handed over the device to Mia]
Sometimes children asked their parents for an extra device when they failed to get the opportunity to operate the device. This practice was seen being used by the youngest child across three families. For example, when Hamid [older brother] was operating the device, Kiara [younger sister] asked Julia [mother] if she could get her own device – “mom, can I have one [device]?” Jasmine even cried to her mother Lucia and said she wanted an iPad in workshop 4. Finally, some children sought device control by asking parental intervention, which happened between siblings and was employed by the younger child. For instance, Cal mostly dominated the device when working with Hamid, who had tried to claim the device. Hamid then sought his mother Julia’s help multiple times (e.g., “Mama, Cal is not letting me do anything!”) Overall, children would ask permission to operate the device, get an extra device, announce their turn, or seek parental intervention in order to access the device.
Stepping up for Device Control. In addition to verbally requesting access, family members negotiate through physical actions by directly stepping up or back from device control. Siblings were sometimes seen pulling the device to their side for making, often accompanied by verbal requests. For example, Hamid [younger brother] and Cal [older brother] were consistently pulling the device to the side for making, although Cal mostly obtained the device control. As they were pulling, Hamid also said, “Let me do it!” While Cal argued back and shouted, “Stop!” Family members also negotiate for device operation by directly operating the device without seeking verbal permission from other family members. Parents usually took this strategy when they wanted to add things to the project. Some kids also operated the device directly during sibling or parent-child pairs. For instance, when Jessica [older sister] and Marcelo [younger brother] joined their mother Lucia after participating in independent activities in the workshop, Marcelo directly started moving the sprites on the device that Lucia had already added without asking Lucia or Jessica. In another case, Mia [younger sister] just moved forward with adding new coding blocks for their animation, during which Lorena [older sister] was trying to add one at the same time and became upset by Mia’s action. However, direct operating would not always work as desired – when Jasmine, who worked with her mother Lucia as a group, went to her siblings’ iPad and tried to interact with it, her siblings [Marcelo and Jessica] told her to go to her iPad (Jessica: “No, Jasmine!” Marcelo: “You should not even be over here!”). In short, family members would physically advocate their device operation by pulling it to their side (mainly used by children) and directly operating the device (used by both children and parents).
Stepping back from Device Control. Family members sometimes voluntarily step back from the device control and invite participation from other members. Parents often stepped back from device control to encourage more hands-on participation from their children. For example, Ana [mother] completely gave the device operation to her daughter Camila throughout the workshops and mostly contributed project ideas. When noticing that their children were not paying attention, parents would invite their children for input, e.g., Lucia [mother] noticed Jasmine [daughter] was distracted and engaged her again by inviting her input into the project and said, “Look, Jasmine! Look, Jasmine! We are going to look here [ScratchJr sprite library] for your grandma.” The practice of inviting co-making was also identified in children during parent-child and sibling interactions. After Hamid added some sprites and codes to a birthday card project started by Julia [mother], he handed the device over to Julia and asked her to build on the project, saying, “Look, mom, you work on this one [scene].”
Children would also step back from device control for their siblings because of mediated turn-taking from their parents or the workshop facilitators. For example, Nina [mother] assigned roles to her girls [Mia and Lorena] in each workshop to ensure both girls contributed and consistently monitored the girls’ turn-taking. In one instance of changing the color of a bat sprite, Mia and Lorena argued over picking the colors, then Nina guided them to take turns:
Nina: “Take turns. Lorena, you put one color.” [Lorena clicked and added one color] Nina: “Mia, now you put one.” [Mia picked and added another color]
Finally, family members would give away device control when seeking help from each other. Children and parents both sought help from each other, a moment they would voluntarily step back from their control of the device. For example, Marcelo [son] asked Lucia [mother] how he could add a girl sprite, then Lucia started clicking on the interface even though she did not remember how:
Marcelo: “Mom, how did you get the girl?” Lucia: “The girl?” [Lucia clicked on the undo button, then on the flag button] Lucia: “Umm, I don’t remember.” [Lucia continued to click around until she figured it out]
This type of device control negotiation through seeking and offering help was also often seen between sibling pairs, e.g., Jasmine [younger sister] accidentally turned a sprite’s skin color green, then her older sister Jessica tried to help her by directly clicking on the interface and said, “wait, I will help you….” Interestingly, some children used offering help as a strategy to get the opportunity to access the device. For instance, Cal [older brother] tried to delete the sprite he had just added but could not figure it out. Hamid [younger brother] said he knew how, “give me it [iPad], I know how to do it,” then took over the device control, trying to delete the sprite but was not able to delete it, either.
In sum, family members would also step back from the device control, either voluntarily (children and parents) or mediated by their parents (children), to make space for other family members’ input. Family members who invited help would voluntarily share the device control with those who provided help, while family members who offered help on their initiatives might receive resistance from those they tried to help.
4.1.2 Negotiating Creative Control.
Beyond device control, family members frequently negotiated creativity for their project, i.e., what and whose ideas were to be included and implemented in the project. We identified four negotiation strategies around creativity, including inviting creative input, suggesting creative input, directing creative input, and remixing creative input.
Inviting Creative Input. Family members often invited creative input from each other. We primarily observed this practice among parents to encourage ideas from their children. For example, when Mia [daughter] opened the page of characters, Nina [mother] asked,
“Which one do you want, Mia?”; or asked,
“What animals are in the snow?” when Mia was trying to add sprites to a snow background. Parents also structured the creating process for children to provide their ideas. For instance, Ana [mother] and Celso [father] restarted the entire project when Camila [daughter] joined them to make space for Camila’s input; and Nina [mother] told her daughter Lorena which stage they were in and asked her to share her ideas, e.g.,
“Lorena, you are going to choose a background.” On the other hand, children would sometimes invite ideas from their parents and siblings. For example, Marcelo [son] asked Lucia [mother] if she wanted to take a picture for the sprite representing her or use an existing character. Also, when hearing his younger sister Jasmine crying for an iPad, Marcelo invited Jasmine to work with him and asked for ideas from her (e.g.,
“Hey Jasmine, what color do you want?”).
Suggesting Creative Input. Family members suggested their own making ideas for each other’s consideration, which is different from facilitating others’ input in
Inviting Creative Input above. All parents frequently suggested creative ideas for their children. For example, Lucia encouraged Jasmine [daughter] to select specific sprites (e.g.,
“This one! This one!”). At the same time, children sometimes would suggest ideas for their parents’ consideration. For instance, Hamid [son] told Julia [mother] that he believed eight was too much for a Repeat block to control their animation and suggested three instead, to which Julia replied,
“good idea.” Children were also often seen to ask for permission from their parents to add their ideas, e.g.,
“Mom, can I put a cat?” [Mia to Nina. In addition to parent-child interactions, siblings also suggested ideas for each other, e.g., Jessica [older sister] discovered the customization function of adding one’s pictures to certain sprites and suggested Marcelo [younger brother] incorporate his picture into the project (i.e.,
“Want to take pictures?”). Family members generally followed each other’s suggestions but might also resist or ignore some suggestions. For example, Celso and Ana [parents] suggested to Camila [daughter], who was operating the device, to add a sound for a cat sprite (
Figure 2):
[Celso and Ana were excited to hear the audio play out. Celso then suggested letting Camila record an audio block for the cat sprite, which Ana agreed to while Camilia told them that she did not want to add sound to the cat] Celso (father): “Now, now, make her [Camila] do the other one! [i.e., recording audio] Go to the cat!” Ana (mother): “Okay, now we are going to do another cartoon.” Camila (daughter): “No, not on the cat.”
Directing Creative Input. Family members enforced the incorporation of their own ideas, directed project directions, or gatekept others’ input. For example, parents sometimes
assigned ideas for children to implement, e.g., Lucia told her kids to create different scenes at the beginning of a workshop –
“[Lorena], you make the Disneyland one, and then Marcelo can do the Water World one.” Children would also occasionally direct ideas for their parents and siblings. For example, as Lucia scrolled through the sprite page of ScratchJr, Jasmine told her that she wanted to add a flower (
“A flower, mom, a flower! I want a flower”), and Lucia added a flower as requested. Similarly, Marcelo [younger brother] pointed out a castle sprite and excitedly asked his older sister Jessica to pick the sprite when Jessica was browsing the sprites –
“Jessica! The castle!” In addition, family members would
defend their contributions from being changed by other members. For example, Cal [older brother] shouted to Hamid (
“It looks good! Just leave it like that!”) when Hamid (younger brother) tried to color the castle sprite chosen by Cal; Julia [mother] questioned Hamid [son] when Hamid used a “disappear” coding block for a sprite added by Julia (i.e.,
“why did you take her [a dancer sprite] off? Uggh”) and complained to a facilitator,
“He [Hamid] took off my dancer…He does not know what he is doing”; And Jessica [daughter] thought Lucia [mother] erased all her inputs when Lucia accidentally exited the making page and asked with an upset voice,
“What are you doing? You erased it now!” Besides advocating their own ideas and inputs, family members often
gatekept others’ input. This practice was used by parents in all five families to monitor their children’s ideas, such as if an idea made sense or aligned with their preferences. When Kiara [daughter] customized the color of the door in a castle sprite to pink, Julia [mother] did not like it and asked Kiara to change it –
“No, with the pink doors, it [castle] does not look good. Change them.” At other times, parents made sure their children’s inputs aligned with the project theme, e.g., Ana [mother] asked Camila [daughter] if she wanted to add another character to their beach background but also reminded her to pick something that was related to the beach like a frog. Additionally, children sometimes also acted as the gatekeepers of their parents’ or siblings’ input. For example, Camila [daughter] told her mother Ana to erase the audio recording that captured her voice (Ana:
“Haha, you can hear your voice.” Camila:
“No! Erase it, erase it, erase it, erase it!”); and when Cal opened the custom background page and started to draw, his younger brother Hamid disagreed and kept questioning his input –
“What are you drawing? What are you drawing then?... What is that!? That looks horrible.” In most cases, family members just followed others’ directions. There were also instances where family members pushed back against such gatekeeping actions. For example, Jasmine [daughter] argued with her mother Lucia, who disagreed with Jasmine’s idea of adding an extra cake sprite to their project, and the group ended up adding the sprite (
Figure 3):
Jasmine: “What about my cake?” Lucia: “We already put it over there.” Jasmine: “But I want it here.” Lucia: “No, you said you wanted it at school [background].” Jasmine: “But I want another one.” [Jasmine proceeded with adding a new cake sprite anyway]
When gatekeeping would not work, children might seek parental intervention, which happened multiple times between the sibling pair of Cal [older brother] and Hamid [younger brother]. For example, Hamid disagreed with Cal’s drawing of a sprite that represented him and asked for Julia’s [mother] intervention,
Cal: “Haha, look Hamid. I am so sorry. I would never try to make you look that ugly, haha.” Hamid: “Mom, look what Cal did to me!” Julia: “Cal!” (Shouting) Cal: “I’m sorry, mom.” [Cal then deleted the sprite and added a new one that Hamid did not complain about]
To sum up, family members [parents and children] would advocate their own ideas by directing other members to implement their ideas and defending their inputs from being changed by others. Simultaneously, they would gatekeep other members’ ideas, although they might receive some resistance.
Remixing Creative Input. Family members discussed ideas with each other, incorporated each other’s ideas, and built on each other’s contributions. As the practices of “suggesting creative input” and “directing creative input” show, family members often offered and incorporated making ideas from each other. Adding to that, family members would follow a more equitable and collaborative approach by exchanging ideas with each other. For example, when deciding which background to pick for a Mexico scene, Ana [mother] and Camila [daughter] discussed with each other and considered each other’s ideas:
Ana: “This one?” Camila: “No, Mexico looks…” [not finished yet] Ana: “Or like this one?” [Camila also proposed a choice] Camila: “This one?” Ana: “No. Or this one? No, because this one looks like more…” [Ana rejected her own idea] [The two kept looking for and proposing ideas until they both agreed on one]
This kind of exchange of ideas was also identified among siblings. For instance, the brothers Cal and Hamid noticed the sprite they added for their younger sister Kiara was not moving, even though they programmed some animation for it. Then they discussed and worked on how to address this issue together. Finally, family members sometimes became inspired by others’ projects, such as when Daniel decided to add a new scene about a dog running away for his project after seeing Roberto’s [older brother] animation effects. Lastly, family members built on each other’s contributions in their shared project. For example, Nina [mother] chose where to place the tree sprite that Lorena [daughter] added; Hamid [son] added new animation codes to the birthday card project started by Julia [mother]; Lorena [older sister] and Mia [younger sister] took turns inputting to their project. Overall, although with differences in ages and expertise, family members could build on each other’s ideas, such as discussing and exchanging ideas and adding to each other’s contributions.