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Competitive Physical Human-Robot Game Play

Published: 08 March 2021 Publication History

Abstract

While competitive games have been studied extensively in the AI community for benchmarking purposes, there has only been limited discussion of human interaction with embodied agents under competitive settings. In this work, we aim to motivate research in competitive human-robot interaction (competitive-HRI) by discussing how human users can benefit from robot competitors. We then examine the concepts from game AI that we can adopt for competitive-HRI. Based on these discussions, we propose a robotic system that is designed to support future competitive-HRI research. A human-robot fencing game is also proposed to evaluate a robot's capability in competitive-HRI scenarios. Finally, we present the initial experimental results and discuss possible future research directions.

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Cited By

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  • (2024)Compete, Cooperate, or Both? Exploring How Interaction Settings Shape Human-Robot InteractionCompanion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610978.3640587(901-905)Online publication date: 11-Mar-2024
  • (2024)Towards accessible robot-assisted physical play for children with physical disabilitiesInteraction Studies. Social Behaviour and Communication in Biological and Artificial SystemsInteraction Studies / Social Behaviour and Communication in Biological and Artificial SystemsInteraction Studies10.1075/is.00023.mah25:1(36-69)Online publication date: 7-Jun-2024
  • (2024)Embodied AI in education: A review on the body, environment, and mindEducation and Information Technologies10.1007/s10639-023-12346-829:1(895-916)Online publication date: 1-Jan-2024
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Published In

cover image ACM Conferences
HRI '21 Companion: Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction
March 2021
756 pages
ISBN:9781450382908
DOI:10.1145/3434074
  • General Chairs:
  • Cindy Bethel,
  • Ana Paiva,
  • Program Chairs:
  • Elizabeth Broadbent,
  • David Feil-Seifer,
  • Daniel Szafir
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 08 March 2021

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Author Tags

  1. artificial intelligence for games
  2. competitive-HRI
  3. human-robot interaction
  4. reinforcement learning

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Overall Acceptance Rate 192 of 519 submissions, 37%

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Cited By

View all
  • (2024)Compete, Cooperate, or Both? Exploring How Interaction Settings Shape Human-Robot InteractionCompanion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610978.3640587(901-905)Online publication date: 11-Mar-2024
  • (2024)Towards accessible robot-assisted physical play for children with physical disabilitiesInteraction Studies. Social Behaviour and Communication in Biological and Artificial SystemsInteraction Studies / Social Behaviour and Communication in Biological and Artificial SystemsInteraction Studies10.1075/is.00023.mah25:1(36-69)Online publication date: 7-Jun-2024
  • (2024)Embodied AI in education: A review on the body, environment, and mindEducation and Information Technologies10.1007/s10639-023-12346-829:1(895-916)Online publication date: 1-Jan-2024
  • (2023)Modelling Human Trust in Robots During Repeated InteractionsProceedings of the 11th International Conference on Human-Agent Interaction10.1145/3623809.3623892(281-290)Online publication date: 4-Dec-2023
  • (2023)Virtual, Augmented, and Mixed Reality for Human-Robot Interaction (VAM-HRI)Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3568294.3579959(938-940)Online publication date: 13-Mar-2023
  • (2023)Stackelberg Games for Learning Emergent Behaviors During Competitive Autocurricula2023 IEEE International Conference on Robotics and Automation (ICRA)10.1109/ICRA48891.2023.10160875(5501-5507)Online publication date: 29-May-2023
  • (2021)Power ChessProceedings of the 10th International Conference on Digital and Interactive Arts10.1145/3483529.3483844(1-11)Online publication date: 13-Oct-2021

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