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Turning everyday objects into passive tangible controllers

Published: 14 February 2021 Publication History

Abstract

In augmented reality (AR), gesture/hand-based interactions are becoming more common place over tangible user interfaces (TUIs) and physical controllers. Major concerns regard portability and battery-life with TUIs and physical controllers in an AR environment. For a TUI or physical controller to be usable ”on the go” and in the field, they need to be compact such that they can be easily deployable. Subsequently, it is desirable to be low-energy or powerless, such that the device remains functional after long periods. In this paper, we present our initial design towards a powerless, passive controller that leverages the optical camera of a AR head-mounted display (such as the Hololens or Magic Leap) for tracking. We discuss related work, design motivations, high and low fidelity designs, opportunistic/adaptable input modalities, and use cases. We conclude with propositions for future work.

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Cited By

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  • (2024)Passive Stylus Tracking: A Systematic Literature ReviewProceedings of the ACM on Human-Computer Interaction10.1145/36981448:ISS(427-461)Online publication date: 24-Oct-2024
  • (2024)AdapTUI: Adaptation of Geometric-Feature-Based Tangible User Interfaces in Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/36981278:ISS(44-69)Online publication date: 24-Oct-2024
  • (2024)Becoming Q: Using Design Workshops to Explore Everyday Objects as Interaction Devices for an Augmented Reality Spy GameProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682096(1-11)Online publication date: 7-Oct-2024
  • Show More Cited By

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      cover image ACM Other conferences
      TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
      February 2021
      908 pages
      ISBN:9781450382137
      DOI:10.1145/3430524
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 14 February 2021

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      Author Tags

      1. ephemeral interfaces
      2. human-computer interaction
      3. opportunistic controls
      4. tangible user interfaces

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      • Work in progress
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      • Refereed limited

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      TEI '21

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      TEI '21 Paper Acceptance Rate 40 of 136 submissions, 29%;
      Overall Acceptance Rate 393 of 1,367 submissions, 29%

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      Cited By

      View all
      • (2024)Passive Stylus Tracking: A Systematic Literature ReviewProceedings of the ACM on Human-Computer Interaction10.1145/36981448:ISS(427-461)Online publication date: 24-Oct-2024
      • (2024)AdapTUI: Adaptation of Geometric-Feature-Based Tangible User Interfaces in Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/36981278:ISS(44-69)Online publication date: 24-Oct-2024
      • (2024)Becoming Q: Using Design Workshops to Explore Everyday Objects as Interaction Devices for an Augmented Reality Spy GameProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682096(1-11)Online publication date: 7-Oct-2024
      • (2024)Beyond Touch: A Comparative Study of Gesture and Tangible Interactions for Smart Tables Using Multi-Source Data2024 Intelligent Methods, Systems, and Applications (IMSA)10.1109/IMSA61967.2024.10652694(410-415)Online publication date: 13-Jul-2024
      • (2023)Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented RealityProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606793(1-18)Online publication date: 29-Oct-2023
      • (2023)Stackable Music: A Marker-Based Augmented Reality Music Synthesis GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616071(22-28)Online publication date: 6-Oct-2023
      • (2023)Affordance-Based and User-Defined Gestures for Spatial Tangible InteractionProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596032(1500-1514)Online publication date: 10-Jul-2023
      • (2023)Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581461(1-14)Online publication date: 19-Apr-2023
      • (2022)Design Explorations for 3D-Printed Modular Markers for eXtended-Reality Tangible User InterfacesInternational Journal of Creative Interfaces and Computer Graphics10.4018/IJCICG.31142613:1(1-15)Online publication date: 14-Oct-2022
      • (2022)Can you please cover both the "smart" and the "home"? Exploring expectations on smart homes considering changing needsProceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia10.1145/3568444.3568447(128-137)Online publication date: 27-Nov-2022
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