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Reading in VR: The Effect of Text Presentation Type and Location

Published: 07 May 2021 Publication History

Abstract

Reading is a fundamental activity to obtain information both in the real and the digital world. Virtual reality (VR) allows novel approaches for users to view, read, and interact with a text. However, for efficient reading, it is necessary to understand how a text should be displayed in VR without impairing the VR experience. Therefore, we conducted a study with 18 participants to investigate text presentation type and location in VR. We compared world-fixed, edge-fixed, and head-fixed text locations. Texts were displayed using Rapid Serial Visual Presentation (RSVP) or as a paragraph. We found that RSVP is a promising presentation type for reading short texts displayed in edge-fixed or head-fixed location in VR. The paragraph presentation type using world-fixed or edge-fixed location is promising for reading long text if movement in the virtual environment is not required. Insights from our study inform the design of reading interfaces for VR applications.

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        cover image ACM Conferences
        CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
        May 2021
        10862 pages
        ISBN:9781450380966
        DOI:10.1145/3411764
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Published: 07 May 2021

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        Author Tags

        1. RSVP
        2. Virtual reality
        3. reading in VR.
        4. text in VR

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        Cited By

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        • (2025)A Literature Review and Taxonomy of In-VR Questionnaire User InterfacesImmersive Learning Research Network10.1007/978-3-031-80475-5_7(95-111)Online publication date: 20-Feb-2025
        • (2025)The Application of Procedurally Generated Libraries in Immersive Virtual RealityImmersive Learning Research Network10.1007/978-3-031-80475-5_16(217-231)Online publication date: 20-Feb-2025
        • (2024)Evaluating Text Placement in Information-Rich Virtual Environments: A User Study on Controller-Anchored TextProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685400(1-10)Online publication date: 13-Oct-2024
        • (2024)Your Eyes on Speed: Using Pupil Dilation to Adaptively Select Speed-Reading Parameters in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36765318:MHCI(1-17)Online publication date: 24-Sep-2024
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        • (2024)Evaluating Text Reading Speed in VR Scenes and 3D Particle VisualizationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337209330:5(2602-2612)Online publication date: 4-Mar-2024
        • (2024)Gaze-Adaptive Subtitles for 360° Videos in Virtual Reality2024 10th International Conference on Virtual Reality (ICVR)10.1109/ICVR62393.2024.10868250(68-77)Online publication date: 24-Jul-2024
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