Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3411109.3411148acmotherconferencesArticle/Chapter ViewAbstractPublication PagesamConference Proceedingsconference-collections
short-paper

From 8-bit punk to 8-bit avant-garde: designing an embedded platform to control vintage sound chips

Published: 16 September 2020 Publication History

Abstract

Music technology has advanced remarkably since the 1980s, yet the 8-bit sounds of computers and video game consoles from that era are still considered iconic and difficult to replicate. The sound chips originally used in these devices are no longer compatible with modern tools for music making, heavily constraining the further exploration of this popular aesthetics. With this paper, I present the ongoing development of a novel platform, built with open-source embedded technologies, and designed for the integration of vintage sound chips in widely used music programming and instrument design frameworks. The goal of the project is to innovate chiptune music practice, while preserving the role of authentic hardware and fostering the appropriation of its signature limitations.

Supplementary Material

ZIP File (p269-zappi.zip)
Supplemental material.

References

[1]
Edgar Berdahl and Wendy Ju. 2011. Satellite CCRMA: A Musical Interaction and Sound Synthesis Platform. In NIME. 173--178.
[2]
Francisco Bernardo, Mick Grierson, and Rebecca Fiebrink. 2018. User-centred design actions for lightweight evaluation of an interactive machine learning toolkit. Journal of Science and Technology of the Arts 10, 2 (2018), 2--25.
[3]
Stephen Cass. 2019. Chip hall of fame: SID 6581: This synthesizer chip defined the sound of a generation. IEEE Spectrum 56, 7 (2019), 16--17.
[4]
Karen Collins. 2008. Game sound. An introduction to the history, theory, and practice of video game music and sound design, Cambridge (2008).
[5]
Michael Gurevich, Adnan Marquez-Borbon, and Paul Stapleton. 2012. Playing with constraints: Stylistic variation with a simple electronic instrument. Computer Music Journal 36, 1 (2012), 23--41.
[6]
Sergi Jordà. 2004. Digital Instruments and Players: Part II-Diversity, Freedom and Control. In ICMC.
[7]
Thor Magnusson. 2010. Designing constraints: Composing and performing with digital musical systems. Computer Music Journal 34, 4 (2010), 62--73.
[8]
Israel Marquez. 2014. Playing new music with old games: The chiptune subculture. G| A| M| E Games as Art, Media, Entertainment 1, 3 (2014).
[9]
Andrew McPherson and Victor Zappi. 2015. An environment for submillisecondlatency audio and sensor processing on BeagleBone Black. In Audio Engineering Society Convention 138. Audio Engineering Society.
[10]
Grethe Mitchell, Andy Clarke, et al. 2007. Videogame Music: chiptunes byte back? (2007).
[11]
Fabio Morreale and Andrew McPherson. 2017. Design for longevity: Ongoing use of instruments from nime 2010--14. In NIME. 192--197.
[12]
Fabio Morreale, Giulio Moro, Alan Chamberlain, Steve Benford, and Andrew P McPherson. 2017. Building a maker community around an open hardware platform. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 6948--6959.
[13]
Leonard J Paul. 2014. For the love of chiptune. The Oxford Handbook of Interactive Audio (2014), 507--530.
[14]
Trevor Pinch and David Reinecke. 2009. Technostalgia: How old gear lives on in new music. Sound souvenirs: Audio technologies, memory and cultural practices 2 (2009), 152.
[15]
Sebastian Tomczak. 2008. Authenticity and Emulation: Chiptune in the Early Twenty-First Century. In ICMC.
[16]
Alex Yabsley. 2007. The sound of playing: A study into the music and culture of chiptunes. Ph.D. Dissertation. Griffith University.
[17]
Victor Zappi and Andrew McPherson. 2014. Dimensionality and Appropriation in Digital Musical Instrument Design. In NIME. 455--460.

Cited By

View all
  • (2024)Exploring music-based attachment to video games through affect expressions in written memoriesEntertainment Computing10.1016/j.entcom.2024.100883(100883)Online publication date: Aug-2024

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
AM '20: Proceedings of the 15th International Audio Mostly Conference
September 2020
281 pages
ISBN:9781450375634
DOI:10.1145/3411109
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 September 2020

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. 8-bit music
  2. audio programming
  3. chiptune
  4. embedded systems

Qualifiers

  • Short-paper

Conference

AM'20
AM'20: Audio Mostly 2020
September 15 - 17, 2020
Graz, Austria

Acceptance Rates

AM '20 Paper Acceptance Rate 29 of 47 submissions, 62%;
Overall Acceptance Rate 177 of 275 submissions, 64%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)20
  • Downloads (Last 6 weeks)2
Reflects downloads up to 04 Oct 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Exploring music-based attachment to video games through affect expressions in written memoriesEntertainment Computing10.1016/j.entcom.2024.100883(100883)Online publication date: Aug-2024

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media