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Co-Creating Social, Digital Innovation to Recognise Agency in Communities: A Learning Intervention: Research in Progress

Published: 14 September 2020 Publication History

Abstract

This paper presents findings from a pilot project, of an ongoing Design-Based Research (DBR) initiative, where students in an Information Systems (IS) module proposed social, digital innovations for complex problems within marginalised communities in Cape Town, South Africa. The aim of the pilot project was to develop digital innovations that recognise agency in communities through lived experiences and local knowledge. An urban planning perspective was introduced to contextualise socio-environmental challenges to ground social innovations in reality and encourage a sustainable uptake of digital innovations by communities. The IS student projects emphasised empathy, storytelling and prototyping as part of a design thinking process which both incorporated and influenced the conceptual model presented in this paper. This conceptual model informed by four design principles of - relationality, reflexivity, responsiveness and recognition - is offered as an enrichment for a learning environment. It foregrounds the development of competencies for collaborative problem solving and ultimately transdisciplinary knowledge creation.

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Cited By

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  • (2023)O uso do storytelling para inovação social e sua relação com o design de serviço: uma revisão integrativa da literaturaBlucher Design Proceedings10.5151/ped2022-8462178(7173-7192)Online publication date: Feb-2023
  • (2023)Integrating education for sustainable development into a sustainable-smart transdisciplinary learning frameworkThe Independent Journal of Teaching and Learning10.17159/ijtl.v18i2.1729218:2(8-28)Online publication date: 17-Nov-2023
  • (2023)Benefits of Community Voice: A Framework for Understanding Inclusion of Community Voice in HCI4DProceedings of the ACM on Human-Computer Interaction10.1145/36101747:CSCW2(1-26)Online publication date: 4-Oct-2023

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Published In

cover image ACM Other conferences
SAICSIT '20: Conference of the South African Institute of Computer Scientists and Information Technologists 2020
September 2020
258 pages
ISBN:9781450388474
DOI:10.1145/3410886
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 September 2020

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Author Tags

  1. Social innovation
  2. community development
  3. design thinking
  4. digital innovation
  5. lived experience and local knowledge
  6. transdisciplinary design

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SAICSIT '20

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Cited By

View all
  • (2023)O uso do storytelling para inovação social e sua relação com o design de serviço: uma revisão integrativa da literaturaBlucher Design Proceedings10.5151/ped2022-8462178(7173-7192)Online publication date: Feb-2023
  • (2023)Integrating education for sustainable development into a sustainable-smart transdisciplinary learning frameworkThe Independent Journal of Teaching and Learning10.17159/ijtl.v18i2.1729218:2(8-28)Online publication date: 17-Nov-2023
  • (2023)Benefits of Community Voice: A Framework for Understanding Inclusion of Community Voice in HCI4DProceedings of the ACM on Human-Computer Interaction10.1145/36101747:CSCW2(1-26)Online publication date: 4-Oct-2023

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