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Research on the Application of Augmented Reality in SSVEP-BCI

Published: 20 August 2020 Publication History

Abstract

Visual stimulators play an important role in the steady-state visually evoked potential (SSVEP) brain computer interface (BCI). Traditional displays limit the application of SSVEP-BCI. Augmented reality, as a new pattern of visual stimulator, can be more flexible in the practical applications of SSVEP-BCI. In this study, the stimulus interface was presented by liquid crystal display and HoloLens, respectively. The feasibility experiment was to compared the influence on the acquisition of EEG signals when HoloLens was on and off. The stability experiment compared the flicker of HoloLens with LCD. The feasibility and stability of HoloLens in SSVEP-BCI was proved by the accuracy of SSVEP. First, the accuracy of HoloLens's is consistent with the accuracy of traditional display during the acquisition of EEG signals. It was proved that the application of HoloLens will not affect the acquisition of EEG signals. Second, compared the ARinduced SSVEP with traditional display-induced SSVEP, the accuracy of EEG signal classification in AR environment was 44.27%, 83.85%, 93.23%, 98.44% and 98.44% respectively when the data length was 0.5 s, 1.0 s, 1.5 s, 2.0 s and 2.5 s. The corresponding accuracy rate of the display was 73.44%, 95.31%, 98.44%, 99.48% and 99.48%. There was no difference in accuracy values after 2 seconds. HoloLens can completely replace the traditional display in the application of SSVEP-BCI.

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Cited By

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  • (2023)3D SSVEP Visual stimulus in Augmented Reality for Robotic Arm GraspingProceedings of the 2023 12th International Conference on Computing and Pattern Recognition10.1145/3633637.3633724(562-568)Online publication date: 27-Oct-2023
  • (2023)A Systematic Review of Interaction Approaches based on Visually Evoked PotentialsProceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3594806.3594862(396-401)Online publication date: 5-Jul-2023
  • (2022)The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual RealityProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519397(254-266)Online publication date: 13-Mar-2022

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    ICCAI '20: Proceedings of the 2020 6th International Conference on Computing and Artificial Intelligence
    April 2020
    563 pages
    ISBN:9781450377089
    DOI:10.1145/3404555
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 20 August 2020

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    Author Tags

    1. HoloLens
    2. Steady-state visually evoked potential
    3. augmented reality
    4. brain computer interface

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    View all
    • (2023)3D SSVEP Visual stimulus in Augmented Reality for Robotic Arm GraspingProceedings of the 2023 12th International Conference on Computing and Pattern Recognition10.1145/3633637.3633724(562-568)Online publication date: 27-Oct-2023
    • (2023)A Systematic Review of Interaction Approaches based on Visually Evoked PotentialsProceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3594806.3594862(396-401)Online publication date: 5-Jul-2023
    • (2022)The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual RealityProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519397(254-266)Online publication date: 13-Mar-2022

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