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Accessibility Strategies in a Mobile Card Game

Published: 14 December 2021 Publication History

Abstract

Mobile games represent an important branch of the entertainment industry, and have increased their potential during the pandemic. However, some aspects of mobile games are often denied to people with special needs, similarly to what happens with traditional games available in the market, in which accessibility features are usually minimal. In order to fill this gap, research groups, stakeholder communities and software companies continuously develop games directly designed for users with specific disabilities. Nevertheless, there are a generous amount of games already developed that need to adapt to accessibility needs. Therefore, there is a need for development teams to use techniques to make this adaptation possible, leading them to the implementation of consistent accessibility features that contemplate several accessibility needs beyond what the device itself brings. Thus, this work presents the experience of increase the software quality, by improvement of acccessibility as a usability subcharacteristic of a software product model, in a traditional mobile card game case by applying strategies to promote a better user experience for people with impaired vision. In addition, an accessibility evaluation of this mobile card game was done to verify whether we can confirm that the strategies adopted in the game development mechanics improved the user experience.

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Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 December 2021

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Author Tags

  1. Acessibility
  2. Development
  3. Mobile Game
  4. User Experience

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  • Research-article
  • Research
  • Refereed limited

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  • CNPq

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SBQS '21
SBQS '21: XX Brazilian Symposium on Software Quality
November 8 - 11, 2021
Virtual Event, Brazil

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Overall Acceptance Rate 35 of 99 submissions, 35%

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