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Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation

Published: 13 July 2022 Publication History

Abstract

We study the problem of finding optimal correlated equilibria of various sorts: normal-form coarse correlated equilibrium (NFCCE), extensive-form coarse correlated equilibrium (EFCCE), and extensive-form correlated equilibrium (EFCE). This is NP-hard in the general case and has been studied in special cases, most notably triangle-free games[2], which include all two-player games with public chance moves. However, the general case is not well understood, and algorithms usually scale poorly. In this paper, we make two primary contributions.
First, we introduce the correlation DAG, a representation of the space of correlated strategies whose structure and size are dependent on the specific solution concept desired. It extends the team belief DAG of Zhang et al. [3] to general-sum games. For each of the three solution concepts, its size depends exponentially only on a parameter related to the information structure of the game. We also prove a fundamental complexity gap: while our size bounds for NFCCE are similar to those achieved in the case of team games by Zhang et al. [3], this is impossible to achieve for the other two concepts under standard complexity assumptions.
Second, we propose a two-sided column generation approach to compute optimal correlated strategies in extensive-form games. Our algorithm improves upon the one-sided approach of Farina et al. [1] by means of a new decomposition of correlated strategies which allows players to re-optimize their sequence-form strategies with respect to correlation plans which were previously added to the support.
Experiments show that our techniques outperform the prior state of the art for computing optimal general-sum correlated equilibria, and that our two families of approaches have complementary strengths: the correlation DAG is fast when the parameter is small and the two-sided column generation approach is superior when the parameter is large. For team games, we show that the two-sided column generation approach vastly outperforms standard column generation approaches, making it the state of the art algorithm when the parameter is large. Along the way, we also introduce two new benchmark games: a trick-taking game that emulates the endgame phase of the card game bridge, and a ride-sharing game, where two drivers traversing a graph are competing to reach specific nodes and serve requests.
The full version is available at: https://arxiv.org/abs/2203.07181

References

[1]
Gabriele Farina, Andrea Celli, Nicola Gatti, and Tuomas Sandholm. 2021. Connecting Optimal Ex-Ante Collusion in Teams to Extensive-Form Correlation: Faster Algorithms and Positive Complexity Results. In International Conference on Machine Learning.
[2]
Gabriele Farina and Tuomas Sandholm. 2020. Polynomial-Time Computation of Optimal Correlated Equilibria in Two-Player Extensive-Form Games with Public Chance Moves and Beyond. In Conference on Neural Information Processing Systems (NeurIPS).
[3]
Brian Hu Zhang, Gabriele Farina, and Tuomas Sandholm. 2022. Team Belief DAG Form: A Concise Representation for Team-Correlated Game-Theoretic Decision Making. arXiv preprint arXiv:2202.00789 (2022).

Cited By

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  • (2024)Monte-Carlo Regret Minimization for Adversarial Team GamesIntelligenza Artificiale10.3233/IA-240004(1-19)Online publication date: 19-Sep-2024
  • (2024)A fast strategy-solving method for adversarial team games utilizing warm startingNeurocomputing10.1016/j.neucom.2024.128509610(128509)Online publication date: Dec-2024
  • (2023)Breaking the traditional: a survey of algorithmic mechanism design applied to economic and complex environmentsNeural Computing and Applications10.1007/s00521-023-08647-135:22(16193-16222)Online publication date: 20-May-2023

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  1. Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation

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    cover image ACM Conferences
    EC '22: Proceedings of the 23rd ACM Conference on Economics and Computation
    July 2022
    1269 pages
    ISBN:9781450391504
    DOI:10.1145/3490486
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 13 July 2022

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    Author Tags

    1. column generation
    2. correlated equilibrium
    3. extensive-form games
    4. public information decomposition

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    Overall Acceptance Rate 664 of 2,389 submissions, 28%

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    Cited By

    View all
    • (2024)Monte-Carlo Regret Minimization for Adversarial Team GamesIntelligenza Artificiale10.3233/IA-240004(1-19)Online publication date: 19-Sep-2024
    • (2024)A fast strategy-solving method for adversarial team games utilizing warm startingNeurocomputing10.1016/j.neucom.2024.128509610(128509)Online publication date: Dec-2024
    • (2023)Breaking the traditional: a survey of algorithmic mechanism design applied to economic and complex environmentsNeural Computing and Applications10.1007/s00521-023-08647-135:22(16193-16222)Online publication date: 20-May-2023
    • (2022)Subgame solving in adversarial team gamesProceedings of the 36th International Conference on Neural Information Processing Systems10.5555/3600270.3602205(26686-26697)Online publication date: 28-Nov-2022

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