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Advancing Your Arduino Game: Early and Engaging Scaffolding for Advanced CS

Published: 03 March 2022 Publication History

Abstract

This fun, hands-on workshop will show how to include significant computing concepts in engaging, creative activities that are accessible to students who have completed CS1. Participants will use Arduinos (provided) and experience a studio-style learning environment which can serve as an example for studio-based learning in the classroom. The maker movement is taking off, with accessible microcontrollers, sensors, actuators, and 3-D printing capability enabling do-it-yourself hobbyists of all ages to tinker in ways that previously were unavailable to the general public. At the heart of many maker projects is computer control, yet computer science education (especially in the early years) is primarily centered around traditional computing platforms: desktops, laptops, and servers, not the microcontrollers that are prevalent in the maker community. This workshop introduces curricular materials that can turn amateur makers into professional designers, understanding the underlying principles that drive the artifacts that makers make. The theoretical concepts covered include principles that are often present when computers interact with the physical world, e.g., timing as a functional requirement, physical inputs and outputs, etc. Finite automata are also introduced, in the form of finite-state machines, as an example of a computational formalism that has immediate practical use. The materials for a semester-long course (textbook, lecture videos, studios, assignments) are all freely available. The course expands upon the workshop subjects to also include the concepts of information representation, computer communications, and basic computer organization/architecture.

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Published In

cover image ACM Conferences
SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2
March 2022
254 pages
ISBN:9781450390712
DOI:10.1145/3478432
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 March 2022

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Author Tags

  1. analog i/o
  2. digital i/o
  3. maker culture
  4. microcontrollers
  5. timing

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SIGCSE 2022
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

Upcoming Conference

SIGCSE Virtual 2024
1st ACM Virtual Global Computing Education Conference
December 5 - 8, 2024
Virtual Event , NC , USA

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