Advancing Your Arduino Game: Early and Engaging Scaffolding for Advanced CS
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Abstract
This fun, hands-on workshop will show how to include significant computing concepts in engaging, creative activities that are accessible to students who have completed CS1. Participants will use Arduinos (provided) and experience a studio-style learning environment which can serve as an example for studio-based learning in the classroom. The maker movement is taking off, with accessible microcontrollers, sensors, actuators, and 3-D printing capability enabling do-it-yourself hobbyists of all ages to tinker in ways that previously were unavailable to the general public. At the heart of many maker projects is computer control, yet computer science education (especially in the early years) is primarily centered around traditional computing platforms: desktops, laptops, and servers, not the microcontrollers that are prevalent in the maker community. This workshop introduces curricular materials that can turn amateur makers into professional designers, understanding the underlying principles that drive the artifacts that makers make. The theoretical concepts covered include principles that are often present when computers interact with the physical world, e.g., timing as a functional requirement, physical inputs and outputs, etc. Finite automata are also introduced, in the form of finite-state machines, as an example of a computational formalism that has immediate practical use. The materials for a semester-long course (textbook, lecture videos, studios, assignments) are all freely available. The course expands upon the workshop subjects to also include the concepts of information representation, computer communications, and basic computer organization/architecture.
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- Advancing Your Arduino Game: Early and Engaging Scaffolding for Advanced CS
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Published In
March 2022
254 pages
ISBN:9781450390712
DOI:10.1145/3478432
- General Chairs:
- Larry Merkle,
- Maureen Doyle,
- Program Chairs:
- Judithe Sheard,
- Leen-Kiat Soh,
- Brian Dorn
Copyright © 2022 Owner/Author.
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.
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Association for Computing Machinery
New York, NY, United States
Publication History
Published: 03 March 2022
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Conference
SIGCSE 2022
Sponsor:
SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education
March 3 - 5, 2022
RI, Providence, USA
Acceptance Rates
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%
Upcoming Conference
SIGCSE Virtual 2024
- Sponsor:
- sigcse
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