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Using Audio Reverberation to Compensate Distance Compression in Virtual Reality

Published: 16 September 2021 Publication History

Abstract

Virtual Reality (VR) technologies are increasingly being applied to various contexts like those gaming, therapy, training, and education. Several of these applications require high degrees of accuracy in spatial and depth perception. Contemporary VR experiences continue to be confronted by the issue of distance compression wherein people systematically underestimate distances in the virtual world, leading to impoverished experiences. Consequently, a number of studies have focused on extensively understanding and exploring factors that influence this phenomenon to address the challenges it poses. Inspired by previous work that has sought to compensate distance compression effects in VR, we examined the potential of manipulating an auditory stimulus’ reverberation time (RT) to alter how users perceive depth. To this end, we conducted a two action forced choice study in which participants repeatedly made relative depth judgements between a pair of scenes featuring a virtual character placed at different distances with varying RTs. Results revealed that RT influences how users perceive depth with this influence being more pronounced in the near field. We found that users tend to associate longer RTs with farther distances and vice versa, indicating the potential to alter RT towards compensating distance underestimation in VR. However, it must be noted that excessively increasing RT (especially in the near field) could come at the cost of sensory segregation, wherein users are unable to unify visual and auditory sensory stimuli in their perceptions of depth. Researchers must hence strive to find the optimal amount of RT to add to a stimulus to ensure seamless virtual experiences.

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Cited By

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  • (2024)An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00089(690-700)Online publication date: 16-Mar-2024
  • (2024)The Effects of Auditory, Visual, and Cognitive Distractions on Cybersickness in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.329340530:8(5350-5369)Online publication date: Aug-2024
  • (2023)Audio for extended realities: A case study informed expositionConvergence: The International Journal of Research into New Media Technologies10.1177/13548565231169723Online publication date: 5-Jun-2023
  • Show More Cited By

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cover image ACM Conferences
SAP '21: ACM Symposium on Applied Perception 2021
September 2021
109 pages
ISBN:9781450386630
DOI:10.1145/3474451
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 16 September 2021

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Author Tags

  1. audio reverberation
  2. depth perception
  3. distance compression
  4. multi sensory experiences
  5. virtual reality

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SAP '21
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SAP '21: ACM Symposium on Applied Perception 2021
September 16 - 17, 2021
Virtual Event, France

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Overall Acceptance Rate 43 of 94 submissions, 46%

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Cited By

View all
  • (2024)An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00089(690-700)Online publication date: 16-Mar-2024
  • (2024)The Effects of Auditory, Visual, and Cognitive Distractions on Cybersickness in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.329340530:8(5350-5369)Online publication date: Aug-2024
  • (2023)Audio for extended realities: A case study informed expositionConvergence: The International Journal of Research into New Media Technologies10.1177/13548565231169723Online publication date: 5-Jun-2023
  • (2023)Empirical Evaluation of the Effects of Visuo-Auditory Perceptual Information on Head Oriented Tracking of Dynamic Objects in VR2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00124(1074-1083)Online publication date: 16-Oct-2023
  • (2022)The Effect of Spatial Audio on the Virtual Representation of Personal Space2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00079(354-356)Online publication date: Mar-2022
  • (2022)Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00042(232-240)Online publication date: Mar-2022

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