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Mobile game-based learning with Opi app: Lessons learned with a children usability evaluation

Published: 18 October 2021 Publication History

Abstract

Smartphones have been an alternative resource in emergency remote learning. In this paper, we introduce the Opi application, an educational game aimed at students from the 1st to the 5th grade of elementary school. The application was developed with the objective of contributing to the engagement and motivation of children in the context of remote classes during the Covid-19 pandemic, in addition to promoting the participation of parents in the process. The main functionalities and characteristics of Opi are described from a mobile game-based learning framework. We report the usability evaluation carried out with children and parents, listing the problems found and the suggestions and feedback. It ends with some lessons learned on the design and evaluation for children in the context of the pandemic and of mobile game-based learning.

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Cited By

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  • (2023)"We picked community over privacy": Privacy and Security Concerns Emerging from Remote Learning Sociotechnical Infrastructure During COVID-19Proceedings of the ACM on Human-Computer Interaction10.1145/36100367:CSCW2(1-29)Online publication date: 4-Oct-2023

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cover image ACM Other conferences
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems
October 2021
523 pages
ISBN:9781450386173
DOI:10.1145/3472301
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 18 October 2021

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Author Tags

  1. Covid-19
  2. children interaction
  3. learning at home
  4. mobile game-based learning
  5. pandemic
  6. usability

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IHC '21 Paper Acceptance Rate 29 of 77 submissions, 38%;
Overall Acceptance Rate 331 of 973 submissions, 34%

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View all
  • (2023)"We picked community over privacy": Privacy and Security Concerns Emerging from Remote Learning Sociotechnical Infrastructure During COVID-19Proceedings of the ACM on Human-Computer Interaction10.1145/36100367:CSCW2(1-29)Online publication date: 4-Oct-2023

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