Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3462204.3481755acmconferencesArticle/Chapter ViewAbstractPublication PagescscwConference Proceedingsconference-collections
research-article
Public Access

Exploring the Collaboration Possibilities of Distributed Making for Storytelling Using 3D Printing Pens

Published: 23 October 2021 Publication History

Abstract

As digital making tools, such as 3D printers and laser cutters, become more affordable and easier to use by non-experts, new opportunities arise for geographically distributed designers to use them collaboratively and at a distance. In this exploratory study, we investigated the possibilities of a 3D printing pen for collaboratively creating multimodal stories around the themes of ecology and climate change for elementary school-aged children. Our interdisciplinary team of four students met regularly over a video link and used shared documents and 3D pens to create a multimodal adventure book, with audio and tactile elements, that we then used as a design probe to elicit feedback from experienced community science educators working with children about the possibilities of using hands-on distributed collaborative techniques in the future. We found that using this approach is promising for facilitating creative verbal and visual collaboration at a distance, and using tactile and audio representations with narrative elements provides new ways to reflect on complex topics, such as climate change.

References

[1]
Andries, V. and Robertson, J. 2019. Designing Social Play to Support Young Hospitalized Children. In Proceedings of the 18th International Conference on Interaction Design and Children (IDC' 19). Association for Computing Machinery, New York, NY, USA, 550 - 555.
[2]
Baecker, R. M. (Ed.). (1993). Readings in groupware and computer-supported cooperative work: Assisting human-human collaboration. Morgan Kaufmann.
[3]
Blikstein, Paulo. (2018). Maker movement in education: History and prospects. Handbook of Technology Education. 419-437.
[4]
Burke, S., Sanson, A. V., & Van Hoorn, J. 2018. The Psychological Effects of Climate Change on Children. Current psychiatry reports, 20(5), 35.
[5]
Cullen, C. and Metatla, O. 2019. Co-designing Inclusive Multisensory Story Mapping with Children with Mixed Visual Abilities. In Proceedings of the 18th ACM International Conference on Interaction Design and Children (IDC '19). Association for Computing Machinery, New York, NY, USA, 361–373. 
[6]
Chu, S. L., Schlegel, R., Quek, F., Christy, A., and Chen, K. 2017. 'I Make, Therefore I Am': The Effects of Curriculum-Aligned Making on Children's Self-Identity. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). Association for Computing Machinery, New York, NY, USA, 109–120.
[7]
Elsayed-Ali, S., Bonsignore, E., Kacorri, H., and Subramaniam, M. 2020. Designing for Children's Values: Conceptualizing Value-sensitive Technologies with Children. In Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts (IDC '20). Association for Computing Machinery, New York, NY, USA, 296–301. 
[8]
Gilson, L. L., Maynard, M. T., Jones Young, N. C., Vartiainen, M., & Hakonen, M. 2015. Virtual Teams Research: 10 Years, 10 Themes, and 10 Opportunities. Journal of Management, 41(5), 1313–1337.
[9]
Hamidi, F., Saenz, K., and Baljko, M. 2014. Sparkles of brilliance: incorporating cultural and social context in codesign of digital artworks. In Proceedings of the 2014 conference on Interaction design and children (IDC' 14). Association for Computing Machinery, New York, NY, USA, 77–84.
[10]
Harley, D., Ho Chu, J., Kwan, J., & Mazalek, A. 2016. Towards a Framework for Tangible Narratives. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). Association for Computing Machinery, New York, NY, USA, 62–69. 
[11]
Haynes, K. and Tanner, T. M. 2015. Empowering young people and strengthening resilience: Youth-centred participatory video as a tool for climate change adaptation and disaster risk reduction. Children's Geographies 13 no. 3, 357-371.
[12]
Hu, F., Zekelman, A., Horn, M., & Judd, F. 2015. Strawbies: Explorations in Tangible Programming. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15). Association for Computing Machinery, New York, NY, USA, 410–413.
[13]
Huysduynen, H. H. V., Valk, L., & Bekker, T. 2016. Tangible Play Objects: Influence of Different Combinations of Feedback Modalities. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). Association for Computing Machinery, New York, NY, USA, 262–270. 
[14]
Lowenthal, P., Borup, J., West, R., & Archambault, L. 2020. Thinking beyond Zoom: Using asynchronous video to maintain connection and engagement during the COVID-19 pandemic. Journal of Technology and Teacher Education, 28(2), 383-391.
[15]
InviteByVoice. 2021. InviteByVoice Sound Products. Retrieved from https://invitebyvoice.com/collections/multiplay-recordable-sound-module
[16]
Papavlasopoulou, S., Giannakos, M. N., & Jaccheri, L. 2017. Empirical studies on the maker movement, a promising approach to learning: A literature review. Entertainment Computing, 18, 57–78.
[17]
Sabuncuoglu, A. 2020. Tangible Music Programming Blocks for Visually Impaired Children. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '20). Association for Computing Machinery, New York, NY, USA, 423–429.
[18]
Serhan, D. 2020. Transitioning from Face-to-Face to Remote Learning: Students' Attitudes and Perceptions of Using Zoom during COVID-19 Pandemic. International Journal of Technology in Education and Science, 4(4), 335-342.
[19]
Stangl, A., Hsu, C., and Yeh, T. 2015. Transcribing Across the Senses: Community Efforts to Create 3D Printable Accessible Tactile Pictures for Young Children with Visual Impairments. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS' 15). Association for Computing Machinery, New York, NY, USA, 127–137.
[20]
Stangl, A., Kim, J., and Yeh, T. 2014. 3D printed tactile picture books for children with visual impairments: a design probe. In Proceedings of the 2014 conference on Interaction design and children (IDC' 14). Association for Computing Machinery, New York, NY, USA, 321–324.
[21]
Storer, K. M. and Branham, S. M. 2019. "That's the Way Sighted People Do It": What Blind Parents Can Teach Technology Designers About Co-Reading with Children. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19). Association for Computing Machinery, New York, NY, USA, 385–398.
[22]
Yu, J. and Roque, R. 2018. A Survey of Computational Kits for Young Children. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC '18). Association for Computing Machinery, New York, NY, USA, 289–299.
[23]
3Doodler. 2021. 3Doodler. Retrieved from https://www.the3doodler.com/
[24]
Easley, W., Hamidi, F., Lutters, W. G., & Hurst, A. (2018). Shifting expectations: Understanding youth employees' handoffs in a 3D print shop. Proceedings of the ACM on Human-Computer Interaction, 2(CSCW), 1-23.
[25]
Walsh, G., Druin, A., Guha, M.L., Bonsignore, E., Foss, E., Yip, J.C., Golub, E., Clegg, T., Brown, Q., Brewer, R. and Joshi, A., 2012, June. DisCo: a co-design online tool for asynchronous distributed child and adult design partners. In Proceedings of the 11th International Conference on Interaction Design and Children (pp. 11-19).

Cited By

View all
  • (2024)Making The Future School: An Analysis of Teens' Collaborative Digital Fabrication ProjectProceedings of the ACM on Human-Computer Interaction10.1145/36373688:CSCW1(1-37)Online publication date: 26-Apr-2024
  • (2023)Towards a Social Justice Aligned Makerspace: Co-designing Custom Assistive Technology within a University EcosystemProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608393(1-13)Online publication date: 22-Oct-2023
  • (2022)The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572933(298-309)Online publication date: 29-Nov-2022

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
CSCW '21 Companion: Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing
October 2021
370 pages
ISBN:9781450384797
DOI:10.1145/3462204
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2021

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Funding Sources

Conference

CSCW '21
Sponsor:

Acceptance Rates

Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

Upcoming Conference

CSCW '24

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)97
  • Downloads (Last 6 weeks)10
Reflects downloads up to 26 Sep 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Making The Future School: An Analysis of Teens' Collaborative Digital Fabrication ProjectProceedings of the ACM on Human-Computer Interaction10.1145/36373688:CSCW1(1-37)Online publication date: 26-Apr-2024
  • (2023)Towards a Social Justice Aligned Makerspace: Co-designing Custom Assistive Technology within a University EcosystemProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608393(1-13)Online publication date: 22-Oct-2023
  • (2022)The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572933(298-309)Online publication date: 29-Nov-2022

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Get Access

Login options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media