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SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality

Published: 28 June 2021 Publication History

Abstract

When establishing a visual connection between a virtual reality user and an augmented reality user, it is important to consider whether the augmented reality user faces a surplus of information. Augmented reality, compared to virtual reality, involves two – not one – planes of information: the physical and the virtual. We propose SelectVisAR, a selective visualisation system of virtual environments in augmented reality. Our system enables an augmented reality spectator to perceive a co-located virtual reality user in the context of four distinct visualisation conditions: Interactive, Proximity, Everything, and Dollhouse. We explore an additional two conditions, Context and Spotlight, in a follow-up study. Our design uses a human-centric approach to information filtering, selectively visualising only parts of the virtual environment related to the interactive possibilities of a virtual reality user. The research investigates how selective visualisations can be helpful or trivial for the augmented reality user when observing a virtual reality user.

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  • (2024)The Impact of Near-Future Mixed Reality Contact Lenses on Users' Lives via an Immersive Speculative Enactment and Focus GroupsProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682099(1-13)Online publication date: 7-Oct-2024
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  • (2023)Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality EnvironmentsProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3631784(486-488)Online publication date: 3-Dec-2023
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Published In

cover image ACM Conferences
DIS '21: Proceedings of the 2021 ACM Designing Interactive Systems Conference
June 2021
2082 pages
ISBN:9781450384766
DOI:10.1145/3461778
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 28 June 2021

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Author Tags

  1. augmented reality
  2. cross-reality interaction
  3. virtual reality

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  • Research-article
  • Research
  • Refereed limited

Funding Sources

  • Interne Fondsen KU Leuven / Internal Funds KU Leuven

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DIS '21
Sponsor:
DIS '21: Designing Interactive Systems Conference 2021
June 28 - July 2, 2021
Virtual Event, USA

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Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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Cited By

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  • (2024)The Impact of Near-Future Mixed Reality Contact Lenses on Users' Lives via an Immersive Speculative Enactment and Focus GroupsProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682099(1-13)Online publication date: 7-Oct-2024
  • (2023)ARIAS: An AR-based interactive advertising systemPLOS ONE10.1371/journal.pone.028583818:9(e0285838)Online publication date: 29-Sep-2023
  • (2023)Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality EnvironmentsProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3631784(486-488)Online publication date: 3-Dec-2023
  • (2023)CReST: Design and Evaluation of the Cross-Reality Study ToolProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627803(409-419)Online publication date: 3-Dec-2023
  • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023
  • (2023)User Onboarding in Virtual Reality: An Investigation of Current PracticesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581211(1-15)Online publication date: 19-Apr-2023
  • (2023)Where We Stand and Where to Go: Building Bridges Between Real and Virtual Worlds for Collaboration2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00053(228-233)Online publication date: 16-Oct-2023
  • (2023)Using Think-Aloud Protocol in Immersive VR EvaluationsEveryday Virtual and Augmented Reality10.1007/978-3-031-05804-2_8(197-226)Online publication date: 19-Feb-2023
  • (2022)Ultra-Reliable Low-Latency Communications: Unmanned Aerial Vehicles Assisted SystemsInformation10.3390/info1309043013:9(430)Online publication date: 12-Sep-2022
  • (2022)Using the Think Aloud Protocol in an Immersive Virtual Reality Evaluation of a Virtual TwinProceedings of the 2022 ACM Symposium on Spatial User Interaction10.1145/3565970.3567706(1-8)Online publication date: 1-Dec-2022
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