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Activity Knowledge Graph Recognition by Eye Gaze: Identification of Distant Object in Eye Sight for Watch Activity

Published: 24 September 2021 Publication History

Abstract

From the side of upper-level applications which require planning the actions in robot or those which need to search the whole log of activities in smart home, the action predicate expressions in the form of knowledge graphs may play an important role. The sequence of activities alone, which can be supplied by the conventional activity recognition systems, may not be sufficient for those applications. The subject of the particular activity is crucial information in most of the cases, and the object of the particular activity is often necessary to identify the characteristics. From this perspective, we have investigated the activities recognized by activity recognition systems, trying to identify their hidden elements which play the role of the subject and the object of the activities, i.e. activity knowledge graph. If we focus on these hidden elements, they are categorized in two: (1) person (subject) - person (object) interaction, and (2) person (subject) - object (object) interactions. Depending on the class of activities, these two are sometimes faced great difficulties: the hidden elements for walk, pick-up, open, and drink are quite easy but those for look-at, see, watch, and throw are difficult. The source of difficulties arises from the fact that the object (object) is not contacted from the person (subject). In this paper we have developed a method which identifies non-contacted object by the direction of the eye gaze of the person (subject) in the category of watch (activity). Using ”Watching TV” data by Stair lab, the proposed system achieved 85% in accuracy.

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Cited By

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  • (2023)Research on the Standardization of Human-Computer Interaction Design for Artificial Intelligence ProductsProceedings of the 2023 6th International Conference on Information Management and Management Science10.1145/3625469.3625500(62-68)Online publication date: 25-Aug-2023
  • (2022)Balanced-YOLOv3: Addressing the Imbalance Problem of Object Detection in PCB Assembly SceneElectronics10.3390/electronics1108118311:8(1183)Online publication date: 8-Apr-2022

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Published In

cover image ACM Conferences
UbiComp/ISWC '21 Adjunct: Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers
September 2021
711 pages
ISBN:9781450384612
DOI:10.1145/3460418
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 24 September 2021

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Author Tags

  1. action localization
  2. gaze estimation
  3. interaction
  4. object detection

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UbiComp '21

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Overall Acceptance Rate 764 of 2,912 submissions, 26%

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Cited By

View all
  • (2023)Research on the Standardization of Human-Computer Interaction Design for Artificial Intelligence ProductsProceedings of the 2023 6th International Conference on Information Management and Management Science10.1145/3625469.3625500(62-68)Online publication date: 25-Aug-2023
  • (2022)Balanced-YOLOv3: Addressing the Imbalance Problem of Object Detection in PCB Assembly SceneElectronics10.3390/electronics1108118311:8(1183)Online publication date: 8-Apr-2022

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