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Beyond the Coder and the Code: An Exercise Structure for Fostering a People-Centered Problem-Solving Perspective with Video Scenarios

Published: 26 June 2021 Publication History

Abstract

Programming assignments are typically clearly and unambiguously defined problem statements that place the focus on developing a program that produces correct answers and those correct answers can be unambiguously ascertained based on the problem description. However, this approach excludes the human influence that can introduce a lack of clarity at each step of the problem-solving process. This poster presents a non-coding exercise structure that highlights the impact of human communication and judgment on that process. The approach emphasizes this human aspect by using a short, purpose-built video depicting an individual explaining their interpretation of a problem they are experiencing. The approach consists of three components: (1) requirements gathering based on the vague, incomplete and ambiguous problem scenario featured in the video (2) black-box test development, and (3) evaluation of a program's solution based on both objective and subjective criteria. The approach is de-coupled from coding, allowing it to be used at any level of the curriculum. A ready-to-use video (The Happy Day Daycare, available at youtube.com/virt-university) and supporting materials are provided and also used as a basis for discussing how interested instructors can use the approach to create their own videos and exercises. Student feedback from using the exercise structure in a CS1 class is also presented.

Reference

[1]
Janet Davis and Samuel Rebelsky, 2007. Food-first Computer Science: Starting the First Course Right with PB&J, ACM SIGCSE Bulletin, March 2007.

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  1. Beyond the Coder and the Code: An Exercise Structure for Fostering a People-Centered Problem-Solving Perspective with Video Scenarios

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      cover image ACM Conferences
      ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 2
      June 2021
      109 pages
      ISBN:9781450383974
      DOI:10.1145/3456565
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 26 June 2021

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      Author Tags

      1. CS1
      2. active learning
      3. requirements
      4. software engineering
      5. user experience

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      Overall Acceptance Rate 552 of 1,613 submissions, 34%

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