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An Examination of View-Settings for Long Texts in VR Reading

Published: 06 August 2021 Publication History

Abstract

To reduce the burden from VR reading of long texts, this study finds the view-settings for better readability and less fatigue. As the view-settings, we focus on the font type, the font color, the font size, and the view-distance from the text. Our results show the relation among the view-settings, the readability, and the fatigue for long texts in VR reading.

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References

[1]
A. Büttner, S. M. Grünvogel, and A. Fuhrmann. 2020. The influence of text rotation, font and distance on legibility in VR. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 662–663. https://doi.org/10.1109/VRW50115.2020.00182
[2]
Tilman Dingler, Kai Kunze, and Benjamin Outram. 2018. VR Reading UIs: Assessing Text Parameters for Reading in VR. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems(CHI EA ’18). 1–6. https://doi.org/10.1145/3170427.3188695

Cited By

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  • (2024)Exploring the Impact of Display Field-of-view and Display Type on Text Readability and Visual Text Search on Large Displays in Virtual Reality: Impact of Display Field-of-view and Type on Text Readability and Search in Large VR DisplaysProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670984(1-11)Online publication date: 3-Jun-2024
  • (2024)Read the Fine Print: Assessing the User Experience of Reading in High Resolution Virtual RealityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650916(1-7)Online publication date: 11-May-2024
  • (2024)DocuBits: VR Document Decomposition for Procedural Task Completion2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00053(309-319)Online publication date: 16-Mar-2024
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image ACM Conferences
SIGGRAPH '21: ACM SIGGRAPH 2021 Posters
August 2021
90 pages
ISBN:9781450383714
DOI:10.1145/3450618
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 August 2021

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Author Tags

  1. E-Book
  2. Text readability
  3. Virtual reality

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  • Poster
  • Research
  • Refereed limited

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SIGGRAPH '21
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)Exploring the Impact of Display Field-of-view and Display Type on Text Readability and Visual Text Search on Large Displays in Virtual Reality: Impact of Display Field-of-view and Type on Text Readability and Search in Large VR DisplaysProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670984(1-11)Online publication date: 3-Jun-2024
  • (2024)Read the Fine Print: Assessing the User Experience of Reading in High Resolution Virtual RealityExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650916(1-7)Online publication date: 11-May-2024
  • (2024)DocuBits: VR Document Decomposition for Procedural Task Completion2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00053(309-319)Online publication date: 16-Mar-2024
  • (2024)Text readability in augmented reality: a multivocal literature reviewVirtual Reality10.1007/s10055-024-00949-628:1Online publication date: 4-Mar-2024

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