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The role of fun in learning

Published: 15 October 2021 Publication History

Abstract

Fun is often considered as an essential element of learning, especially among researchers in gamification and child-computer interaction. Accordingly, enjoyment of a (non-formal) learning activity or game is frequently an important design and evaluation criteria. However, while it is often declared that learning games and playful learning activities are fun for children, empirical evidence is hard to come by as measuring fun is not straightforward. Hence, to start my PhD research, I have defined fun and designed and validated a measurement tool (FunQ) for the quantitative assessment of fun. Thereafter, by using FunQ I have investigated the effect of fun on learning. My research results indicate that fun has a positive and significant effect on learning and it also has a significant indirect positive effect on learning across influencing students' attitude about the topic. In my next study, I am planning to do an intervention to see how teachers can support the experienced fun while learning, and by this, enhance students’ learning experience and their level of learning. My aim is to turn research into practice by providing teachers with guidelines for a more fun and more effective learning.

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Cited By

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  • (2022)Feelings of Being for Mobile User Experience DesignInternational Journal of Human–Computer Interaction10.1080/10447318.2022.210896439:20(4059-4079)Online publication date: 26-Aug-2022

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cover image ACM Conferences
CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
October 2021
414 pages
ISBN:9781450383561
DOI:10.1145/3450337
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 15 October 2021

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Author Tags

  1. Fun
  2. FunQ
  3. attitude
  4. learning

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  • Extended-abstract
  • Research
  • Refereed limited

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  • Horizon 2020

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Overall Acceptance Rate 421 of 1,386 submissions, 30%

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The Annual Symposium on Computer-Human Interaction in Play
October 14 - 17, 2024
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  • (2022)Feelings of Being for Mobile User Experience DesignInternational Journal of Human–Computer Interaction10.1080/10447318.2022.210896439:20(4059-4079)Online publication date: 26-Aug-2022

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