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View all- Dirin ANieminen MLaine T(2022)Feelings of Being for Mobile User Experience DesignInternational Journal of Human–Computer Interaction10.1080/10447318.2022.210896439:20(4059-4079)Online publication date: 26-Aug-2022
There are growing efforts amongst educators and especially researchers in gamification and maker spaces to ensure that learning environments are fun and enjoyable. Accordingly, efforts to evaluate whether students enjoyed a certain ...
Learning opportunities offered by digital games have become an important research topic in recent years. Language learning is one of the areas in which games could prosper but the question then is whether these should be specialized language-learning ...
Digital Game-Based Learning (DGBL) has been attracting increasing attention from researchers and educators, especially as related studies suggest it can enhance learning and positively affect students’ motivation, attitude, self-efficacy, and ...
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