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Whack-a-Ball: An Exergame Exploring the Use of a Ball Interface for Facilitating Physical Activities

Published: 15 October 2021 Publication History

Abstract

Sedentary lifestyles have posed threats to people’s physical and mental well-being worldwide. Researchers developed exergames to address people’s sedentary lifestyle by encouraging body movement through an entertaining game approach. Our research proposed an innovative ball interface and evaluated the effects of the ball interface on physical activities with and without extra weights. We conducted a user study with 14 participants to evaluate their experiences and physical activities elicited in three interface conditions: Mouse, Ball, and Weighted Ball.We collected participants’ heart rate (HR), Borg Rating of Perceived Exertion (RPE), and Self-Assessment Manikin ratings (SAM), and conducted a semi-structured interview.We found that both the Ball and Weighted Ball conditions facilitated moderate-intensity workouts and more physical activities than the at-rest and the Mouse conditions. However, we didn’t observe any significant improvement of physical activities in the Weighted Ball condition compared to the Ball condition. Our research contributes to the exergames research field and HCI community by bringing more understanding and insights towards the ball interface, including participants’ acceptance and experiences, the ball interface’s effectiveness of fostering physical activities, and design considerations for future research.

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        cover image ACM Conferences
        CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
        October 2021
        414 pages
        ISBN:9781450383561
        DOI:10.1145/3450337
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Published: 15 October 2021

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        Author Tags

        1. Ball Interface
        2. Exercise
        3. Exergame
        4. Physical Inactivity
        5. Sedentary Lifestyles
        6. Weight Training

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