Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3332167.3357096acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
poster

Evaluating the Minimum Jerk Motion Model for Redirected Reach in Virtual Reality

Published: 14 October 2019 Publication History

Abstract

Reach redirection in virtual reality uses spatial distortion to augment interaction with passive props as well as active haptic devices. For such dynamic physical systems, motion modeling is needed to update the interface based on users' predicted targets & trajectories. However, it remains unclear how well standard predictive models hold under redirection. In this work we evaluate one such commonly used model, the Minimum-Jerk (MJ) model, during redirected reach at various lateral offsets up to 16cm. Results show that larger redirection significantly worsens MJ model fit, suggesting that models should be adjusted for reaches with considerable redirection. Predicted arrival times, based on fitting an MJ model on the first half of reach data, led to an average error of -0.29s for redirected reach, compared to -0.03s for normal reach.

References

[1]
Parastoo Abtahi and Sean Follmer. 2018. Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 150.
[2]
Parastoo Abtahi, Benoit Landry, Jackie Junrui Yang, Marco Pavone, Sean Follmer, and James A Landay. 2019. Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 359.
[3]
Bruno Araujo, Ricardo Jota, Varun Perumal, Jia Xian Yao, Karan Singh, and Daniel Wigdor. 2016. Snake Charmer: Physically Enabling Virtual Objects. In Proceedings of the TEI'16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 218--226.
[4]
Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, and Andrew D Wilson. 2016. Haptic retargeting: Dynamic repurposing of passive haptics for enhanced virtual reality experiences. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 1968--1979.
[5]
Yuki Ban, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, and Michitaka Hirose. 2012. Modifying an identified angle of edged shapes using pseudo-haptic effects. In International Conference on Human Haptic Sensing and Touch Enabled Computer Applications. Springer, 25--36.
[6]
Mattias Bratt, Christian Smith, and Henrik I Christensen. 2007. Minimum jerk based prediction of user actions for a ball catching task. In 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE, 2710--2716.
[7]
Lung-Pan Cheng, Eyal Ofek, Christian Holz, Hrvoje Benko, and Andrew D Wilson. 2017. Sparse haptic proxy: Touch feedback in virtual environments using a general passive prop. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 3718--3728.
[8]
Tamar Flash and Neville Hogan. 1985. The coordination of arm movements: an experimentally confirmed mathematical model. Journal of neuroscience 5, 7 (1985), 1688--1703.
[9]
Koichi Hirota and Michitaka Hirose. 1995. Simulation and presentation of curved surface in virtual reality environment through surface display. In Proceedings Virtual Reality Annual International Symposium'95. IEEE, 211--216.
[10]
Mitsuo Kawato. 1996. Trajectory formation in arm movements: minimization principles and procedures. Advances in motor learning and control (1996), 225--259.
[11]
Roberta L Klatzky, Susan J Lederman, and Catherine Reed. 1987. There's more to touch than meets the eye: The salience of object attributes for haptics with and without vision. Journal of experimental psychology: general 116, 4 (1987), 356.
[12]
Luv Kohli. 2010. Redirected touching: Warping space to remap passive haptics. In 2010 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 129--130.
[13]
Yongseok Lee, Inyoung Jang, and Dongjun Lee. 2015. Enlarging just noticeable differences of visual-proprioceptive conflict in VR using haptic feedback. In 2015 IEEE World Haptics Conference (WHC). IEEE, 19--24.
[14]
Yoky Matsuoka, Sonya J Allin, and Roberta L Klatzky. 2002. The tolerance for visual feedback distortions in a virtual environment. Physiology & behavior 77, 4--5 (2002), 651--655.
[15]
Roberto A Montano Murillo, Sriram Subramanian, and Diego Martinez Plasencia. 2017. Erg-O: ergonomic optimization of immersive virtual environments. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. ACM, 759--771.
[16]
Irvin Rock and Jack Victor. 1964. Vision and touch: An experimentally created conflict between the two senses. Science 143, 3606 (1964), 594--596.
[17]
Alexa F Siu, Eric J Gonzalez, Shenli Yuan, Jason B Ginsberg, and Sean Follmer. 2018. Shapeshift: 2D spatial manipulation and self-actuation of tabletop shape displays for tangible and haptic interaction. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 291.
[18]
Susuma Tachi. 1994. A construction method of virtual haptics space. In Proc. of the ICAT'94 (4th International Conference on Artificial Reality and Tele-Existence). 131--138.
[19]
Yiwei Zhao and Sean Follmer. 2018. A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 544.

Cited By

View all
  • (2024)Metrics of Motor Learning for Analyzing Movement Mapping in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642354(1-18)Online publication date: 11-May-2024
  • (2024)Examining Effects of Technique Awareness on the Detection of Remapped Hands in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205430:5(2651-2661)Online publication date: 4-Mar-2024
  • (2021)A Trajectory Model for Desktop-Scale Hand Redirection in Virtual RealityHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85607-6_8(105-124)Online publication date: 30-Aug-2021

Index Terms

  1. Evaluating the Minimum Jerk Motion Model for Redirected Reach in Virtual Reality

        Recommendations

        Comments

        Please enable JavaScript to view thecomments powered by Disqus.

        Information & Contributors

        Information

        Published In

        cover image ACM Conferences
        UIST '19 Adjunct: Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology
        October 2019
        192 pages
        ISBN:9781450368179
        DOI:10.1145/3332167
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Sponsors

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 14 October 2019

        Check for updates

        Author Tags

        1. haptics
        2. illusion
        3. perception
        4. retargeting
        5. virtual reality

        Qualifiers

        • Poster

        Conference

        UIST '19

        Acceptance Rates

        Overall Acceptance Rate 355 of 1,733 submissions, 20%

        Upcoming Conference

        UIST '25
        The 38th Annual ACM Symposium on User Interface Software and Technology
        September 28 - October 1, 2025
        Busan , Republic of Korea

        Contributors

        Other Metrics

        Bibliometrics & Citations

        Bibliometrics

        Article Metrics

        • Downloads (Last 12 months)26
        • Downloads (Last 6 weeks)3
        Reflects downloads up to 16 Feb 2025

        Other Metrics

        Citations

        Cited By

        View all
        • (2024)Metrics of Motor Learning for Analyzing Movement Mapping in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642354(1-18)Online publication date: 11-May-2024
        • (2024)Examining Effects of Technique Awareness on the Detection of Remapped Hands in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205430:5(2651-2661)Online publication date: 4-Mar-2024
        • (2021)A Trajectory Model for Desktop-Scale Hand Redirection in Virtual RealityHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85607-6_8(105-124)Online publication date: 30-Aug-2021

        View Options

        Login options

        View options

        PDF

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        Figures

        Tables

        Media

        Share

        Share

        Share this Publication link

        Share on social media