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Dance Interactive Learning Systems: A Study on Interaction Workflow and Teaching Approaches

Published: 18 June 2019 Publication History

Abstract

Motion Capture and whole-body interaction technologies have been experimentally proven to contribute to the enhancement of dance learning and to the investigation of bodily knowledge, innovating at the same time the practice of dance. Designing and implementing a dance interactive learning system with the aim to achieve effective, enjoyable, and meaningful educational experiences is, however, a highly demanding interdisciplinary and complex problem. In this work, we examine the interactive dance training systems that are described in the recent bibliography, proposing a framework of the most important design parameters, which we present along with particular examples of implementations. We discuss the way that the different phases of a common workflow are designed and implemented in these systems, examining aspects such as the visualization of feedback to the learner, the movement qualities involved, the technological approaches used, as well as the general context of use and learning approaches. Our aim is to identify common patterns and areas that require further research and development toward creating more effective and meaningful digital dance learning tools.

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cover image ACM Computing Surveys
ACM Computing Surveys  Volume 52, Issue 3
May 2020
734 pages
ISSN:0360-0300
EISSN:1557-7341
DOI:10.1145/3341324
  • Editor:
  • Sartaj Sahni
Issue’s Table of Contents
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Publication History

Published: 18 June 2019
Accepted: 01 February 2019
Revised: 01 February 2019
Received: 01 September 2018
Published in CSUR Volume 52, Issue 3

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Author Tags

  1. Dance education
  2. interactive experiences
  3. learning
  4. movement analysis and visualizations
  5. virtual reality

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  • Research
  • Refereed

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  • European Commission within the H2020 Programme

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