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Gaze communication using semantically consistent spaces

Published: 01 April 2000 Publication History

Abstract

This paper presents a design for a user interface that supports improved gaze communication in multi-point video conferencing. We set out to use traditional computer displays to mediate the gaze of remote participants in a realistic manner. Previous approaches typically assume immersive displays, and use live video to animate avatars in a shared 3D virtual world. This shared world is then rendered from the viewpoint of the appropriate avatar to yield the required views of the virtual meeting. We show why such views of a shared space do not convey gaze information realistically when using traditional computer displays. We describe a new approach that uses a different arrangement of the avatars for each participant in order to preserve the semantic significance of gaze. We present a design process for arranging these avatars. Finally, we demonstrate the effectiveness of the new interface with experimental results.

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Cited By

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  • (2008)Avatar-Mediated Networking: Increasing Social Presence and Interpersonal Trust in Net-Based CollaborationsHuman Communication Research10.1111/j.1468-2958.2008.00322.x34:2(287-318)Online publication date: Apr-2008
  • (2006)End System Multicast routing for multi-party videoconferencing applicationsComputer Communications10.1016/j.comcom.2005.12.00929:11(2046-2065)Online publication date: 1-Jul-2006
  • (2006)Selective Fidelity: Investigating Priorities for the Creation of Expressive AvatarsAvatars at Work and Play10.1007/1-4020-3898-4_2(17-38)Online publication date: 2006
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI '00: Proceedings of the SIGCHI conference on Human Factors in Computing Systems
April 2000
587 pages
ISBN:1581132166
DOI:10.1145/332040
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 01 April 2000

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Author Tags

  1. animation
  2. avatar
  3. gaze
  4. videophones
  5. virtual meeting

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CHI00
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CHI00: Human Factors in Computing Systems
April 1 - 6, 2000
The Hague, The Netherlands

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CHI '00 Paper Acceptance Rate 72 of 336 submissions, 21%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

View all
  • (2008)Avatar-Mediated Networking: Increasing Social Presence and Interpersonal Trust in Net-Based CollaborationsHuman Communication Research10.1111/j.1468-2958.2008.00322.x34:2(287-318)Online publication date: Apr-2008
  • (2006)End System Multicast routing for multi-party videoconferencing applicationsComputer Communications10.1016/j.comcom.2005.12.00929:11(2046-2065)Online publication date: 1-Jul-2006
  • (2006)Selective Fidelity: Investigating Priorities for the Creation of Expressive AvatarsAvatars at Work and Play10.1007/1-4020-3898-4_2(17-38)Online publication date: 2006
  • (2005)Augmenting Online Conversation through Automated Discourse TaggingProceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 4 - Volume 0410.1109/HICSS.2005.109Online publication date: 3-Jan-2005
  • (2004)End system multicast protocol for collaborative virtual environmentsPresence: Teleoperators and Virtual Environments10.1162/105474604142232513:3(263-278)Online publication date: 1-Jul-2004
  • (2003)Design of a multi-sender 3D videoconferencing application over an end system multicast protocolProceedings of the eleventh ACM international conference on Multimedia10.1145/957013.957119(480-489)Online publication date: 2-Nov-2003
  • (2003)GAZE-2Proceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/642611.642702(521-528)Online publication date: 5-Apr-2003
  • (2003)Awareness support for asynchronous engineering collaborationHuman Factors and Ergonomics in Manufacturing & Service Industries10.1002/hfm.1003213:2(97-113)Online publication date: 21-Mar-2003
  • (2002)Supporting group-to-group collaboration in videoconferencesProceedings of the 35th Annual Hawaii International Conference on System Sciences10.1109/HICSS.2002.994057(9)Online publication date: 2002
  • (2001)The impact of eye gaze on communication using humanoid avatarsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/365024.365121(309-316)Online publication date: 1-Mar-2001

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