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Speak out and annoy someone: experience with intelligent kiosks

Published: 01 April 2000 Publication History

Abstract

An intelligent kiosk is a public information kiosk that senses the presence of humans and communicates in a natural way. To examine issues of human-kiosk interaction, we have built and deployed two versions of intelligent kiosks. The first kiosk design combines machine vision to locate and track people in the vicinity with an animated talking head that focuses on clients and talks to them. The second kiosk design uses infrared and sonar sensors to sense clients and multiple interacting agents to communicate with the client.
The foremost lessons learned from public trials include (1) people are attracted to an animated face that watches them, (2) small mobile agents interact better with kiosk content than a single fixed face, (3) speaker-independent speech recognition is only useful in targeted applications, and (4) the quality of the content on the kiosk strongly influences the client's evaluation of the quality of the technology.

References

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Christian, A. and Avery, B., Digital Smart Kiosk Project. ACM Proceedings of the SIGCHI Conference, Los Angeles, California, April, 1998.155-162.
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Developing for Microsoft Agent, Microsoft Press, 1997.
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Frey, R. L. and Hoyle, E., According to Hoyle: Official Rules of More Than 200 Popular Games of Skill and Chance, Ballantine Books, 1996.
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Goldenthal, W., Waters, K., Van Thong, J.M., and Glickman, O. Driving Synthetic Mouth Gestures: Phonetic Recognition for FaceMe!, EuroSpeech, 1997.
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Lee, Y. Terzopoulos, D., and Waters, K. Realistic modeling for facial animation. Computer Graphics (SIGGRAPH'95), 1995, 55-62.
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Parke, F., and Waters, K. Computer Facial Animation. A. K. Peters, Ltd., 1996.
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Waters, K. and Levergood, T. An automatic lipsynchronization algorithm for synthetic faces. ACM Proceedings of the Multimedia Conference, San Francisco, California, September, 1994. 149-156.

Cited By

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  • (2022)Interactive Public Displays and Wheelchair Users: Between Direct, Personal and Indirect, Assisted InteractionProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545662(1-17)Online publication date: 29-Oct-2022
  • (2018)Increasing Passersby Engagement with Public Large Interactive DisplaysProceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces10.1145/3279778.3279789(19-32)Online publication date: 19-Nov-2018
  • (2018)Here, this and nextProceedings of the 10th Nordic Conference on Human-Computer Interaction10.1145/3240167.3240178(524-536)Online publication date: 29-Sep-2018
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cover image ACM Conferences
CHI '00: Proceedings of the SIGCHI conference on Human Factors in Computing Systems
April 2000
587 pages
ISBN:1581132166
DOI:10.1145/332040
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 April 2000

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Author Tags

  1. information display
  2. machine vision
  3. public kiosk
  4. speech recognition
  5. talking avatar
  6. user interface design

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CHI00
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CHI00: Human Factors in Computing Systems
April 1 - 6, 2000
The Hague, The Netherlands

Acceptance Rates

CHI '00 Paper Acceptance Rate 72 of 336 submissions, 21%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

View all
  • (2022)Interactive Public Displays and Wheelchair Users: Between Direct, Personal and Indirect, Assisted InteractionProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545662(1-17)Online publication date: 29-Oct-2022
  • (2018)Increasing Passersby Engagement with Public Large Interactive DisplaysProceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces10.1145/3279778.3279789(19-32)Online publication date: 19-Nov-2018
  • (2018)Here, this and nextProceedings of the 10th Nordic Conference on Human-Computer Interaction10.1145/3240167.3240178(524-536)Online publication date: 29-Sep-2018
  • (2018)AVotarProceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/3236112.3236113(1-8)Online publication date: 3-Sep-2018
  • (2018)Revisiting “Hole in the Wall” ComputingProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174072(1-11)Online publication date: 21-Apr-2018
  • (2017)Consumer and Object Experience in the Internet of Things: An Assemblage Theory ApproachJournal of Consumer Research10.1093/jcr/ucx10544:6(1178-1204)Online publication date: 6-Oct-2017
  • (2016)"Hold My Hand, Baby"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892463(1438-1444)Online publication date: 7-May-2016
  • (2014)MirrorTouchProceedings of the 16th international conference on Human-computer interaction with mobile devices & services10.1145/2628363.2628379(319-328)Online publication date: 23-Sep-2014
  • (2013)Living Chernoff FacesProceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 825310.5555/2770015.2770070(552-555)Online publication date: 12-Nov-2013
  • (2013)What makes you clickProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2466225(1699-1708)Online publication date: 27-Apr-2013
  • Show More Cited By

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