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Attentional orienting in virtual reality using endogenous and exogenous cues in auditory and visual modalities

Published: 25 June 2019 Publication History

Abstract

The virtual reality (VR) has nowadays numerous applications in training, education, and rehabilitation. To efficiently present the immersive 3D stimuli, we need to understand how spatial attention is oriented in VR. The efficiency of different cues can be compared using the Posner paradigm. In this study, we designed an ecological environment where participants were presented with a modified version of the Posner cueing paradigm. Twenty subjects equipped with an eye-tracking system and VR HMD performed a sandwich preparation task. They were asked to assemble the ingredients which could be either endogenously and exogenously cued in both auditory and visual modalities. The results showed that all valid cues made participants react faster. While directional arrow (visual endogenous) and 3D sound (auditory exogenous) oriented attention globally to the entire cued hemifield, the vocal instruction (auditory endogenous) and object highlighting (visual exogenous) allowed more local orientation, in a specific region of space. No differences in gaze shift initiation nor time to fixate the target were found suggesting the covert orienting.

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  • (2023)The Effect of Visual and Auditory Modality Mismatching between Distraction and Warning on Pedestrian Street Crossing Behavior2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00121(1045-1054)Online publication date: 16-Oct-2023
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      cover image ACM Conferences
      ETRA '19: Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications
      June 2019
      623 pages
      ISBN:9781450367097
      DOI:10.1145/3314111
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 25 June 2019

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      Author Tags

      1. attentional orienting
      2. endogenous
      3. exogenous
      4. virtual reality

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      View all
      • (2024)An Iterative Participatory Design Approach to Develop Collaborative Augmented Reality Activities for Older Adults in Long-Term Care FacilitiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642595(1-21)Online publication date: 11-May-2024
      • (2024)The Differential Effects of Multisensory Attentional Cues on Task Performance in VR Depending on the Level of Cognitive Load and Cognitive CapacityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337212630:5(2703-2712)Online publication date: May-2024
      • (2023)The Effect of Visual and Auditory Modality Mismatching between Distraction and Warning on Pedestrian Street Crossing Behavior2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00121(1045-1054)Online publication date: 16-Oct-2023
      • (2022)Attentional Orienting in Front and Rear Spaces in a Virtual Reality Discrimination TaskVision10.3390/vision60100036:1(3)Online publication date: 6-Jan-2022
      • (2021)Using Directional Cues in Immersive Journalism: The Impact on Information Processing, Narrative Transportation, Presence, News Attitudes, and CredibilityDigital Journalism10.1080/21670811.2021.189747311:6(982-1004)Online publication date: 29-Jul-2021
      • (2020)Eye-tracking and Virtual Reality in 360-degrees: exploring two ways to assess attentional orienting in rear spaceACM Symposium on Eye Tracking Research and Applications10.1145/3379157.3391418(1-7)Online publication date: 2-Jun-2020
      • (2019)Attentional orienting in real and virtual 360-degree environmentsProceedings of the 11th ACM Symposium on Eye Tracking Research & Applications10.1145/3314111.3322871(1-3)Online publication date: 25-Jun-2019

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