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An Independent and Interactive Museum Experience for Blind People

Published: 13 May 2019 Publication History

Abstract

Museums are gradually becoming more accessible to blind people, who have shown interest in visiting museums and in appreciating visual art. Yet, their ability to visit museums is still dependent on the assistance they get from their family and friends or from the museum personnel. Based on this observation and on prior research, we developed a solution to support an independent, interactive museum experience that uses the continuous tracking of the user's location and orientation to enable a seamless interaction between Navigation and Art Appreciation. Accurate localization and context-awareness allow for turn-by-turn guidance (Navigation Mode), as well as detailed audio content when facing an artwork within close proximity (Art Appreciation Mode). In order to evaluate our system, we installed it at The Andy Warhol Museum in Pittsburgh and conducted a user study where nine blind participants followed routes of interest while learning about the artworks. We found that all participants were able to follow the intended path, immediately grasped how to switch between Navigation and Art Appreciation modes, and valued listening to the audio content in front of each artwork. Also, they showed high satisfaction and an increased motivation to visit museums more often.

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Cited By

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  • (2024)Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind VisitorsProceedings of the 21st International Web for All Conference10.1145/3677846.3677856(10-22)Online publication date: 13-May-2024
  • (2024)Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and FriendsCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678829(384-391)Online publication date: 14-Oct-2024
  • (2024)Designing a Safe Auditory-Cued Archery Exertion Game for the Visually Impaired and Sighted to Enjoy TogetherProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3688510(1-6)Online publication date: 27-Oct-2024
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cover image ACM Other conferences
W4A '19: Proceedings of the 16th International Web for All Conference
May 2019
224 pages
ISBN:9781450367165
DOI:10.1145/3315002
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 13 May 2019

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Author Tags

  1. Museum accessibility
  2. art appreciation
  3. indoor navigation
  4. interactive space
  5. non-visual interaction
  6. visual impairments

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  • Refereed limited

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W4A '19 Paper Acceptance Rate 18 of 49 submissions, 37%;
Overall Acceptance Rate 171 of 371 submissions, 46%

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Cited By

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  • (2024)Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind VisitorsProceedings of the 21st International Web for All Conference10.1145/3677846.3677856(10-22)Online publication date: 13-May-2024
  • (2024)Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and FriendsCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678829(384-391)Online publication date: 14-Oct-2024
  • (2024)Designing a Safe Auditory-Cued Archery Exertion Game for the Visually Impaired and Sighted to Enjoy TogetherProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3688510(1-6)Online publication date: 27-Oct-2024
  • (2024)Engaging with Children's Artwork in Mixed Visual-Ability FamiliesProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675613(1-19)Online publication date: 27-Oct-2024
  • (2024)Seeing Art Differently: Design Considerations to Improve Visual Art Engagement for People with Low VisionProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660675(2820-2832)Online publication date: 1-Jul-2024
  • (2024)Push, Scan, Tap: Embracing Commodity Technology for the provision of Accessible Information in Cultural InstitutionsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637122(1-6)Online publication date: 11-May-2024
  • (2024)“It’s Kind of Context Dependent”: Understanding Blind and Low Vision People’s Video Accessibility Preferences Across Viewing ScenariosProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642238(1-20)Online publication date: 11-May-2024
  • (2024)A Comparison of Audio-Tactile Exploration Methods to Discover the Tapestry of the ApocalypseComputers Helping People with Special Needs10.1007/978-3-031-62846-7_57(481-488)Online publication date: 5-Jul-2024
  • (2023)Understanding Curators' Practices and Challenge of Making Exhibitions More Accessible for People with Visual ImpairmentsProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608384(1-18)Online publication date: 22-Oct-2023
  • (2023)Front Row: Automatically Generating Immersive Audio Representations of Tennis Broadcasts for Blind ViewersProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606830(1-17)Online publication date: 29-Oct-2023
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