Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3313831.3376530acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Opportunities and Challenges in Involving Users in Project-Based HCI Education

Published: 23 April 2020 Publication History

Abstract

Users are fundamental to HCI. However, little is known about how HCI education introduces students to working with users, particularly those different from themselves. To better understand design students' engagement, reactions, and reflections with users, we investigate a case study of a graduate-level 10-week prototyping studio course that partnered with a children's co-design team. HCI students participated in two co-design sessions with children to design a STEM learning experience for youth. We conducted participant observations, interviews with 14 students, and analyzed final artifacts. Our findings demonstrate the communication challenges and strategies students experienced, how students observed issues of power dynamics, and students' perceived value in engaging with users. We contribute empirical evidence of how HCI students directly interact with target users, principles for reflective HCI pedagogy, and highlight the need for more intentional investigation into HCI educational practice.

Supplementary Material

ZIP File (paper403aux.pdf.zip)
We provide the codebook used in our data analysis as auxiliary material.
MP4 File (a403-roldan.mp4)

References

[1]
7 great, tried and tested UX research techniques. Retrieved September 1, 2019 from https://www.interactiondesign.org/literature/article/7-great-tried-and-testedux-research-techniques.
[2]
Agogino, A.M., Newman, C., Bauer, M. and Mankoff, J. 2004. Perceptions of the design process: An examination of gendered aspects of new product development. International Journal of Engineering Education. 20, 3 (2004), 452--460.
[3]
Analyzing windspeed with anemometers. Retrieved September 9, 2019 from https://www.microsoft.com/enus/education/education-workshop/anemometer.aspx.
[4]
Anthony, L., Kim, Y. and Findlater, L. 2013. Analyzing user-generated YouTube videos to understand touchscreen use by people with motor impairments. (2013). In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1223--1232.
[5]
Baauw, E. and Markopoulous, P. 2004. A comparison of think-aloud and post-task interview for usability testing with children. (2004), In Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community, 115--116.
[6]
Bahrami, A. and Dagli, C.H. 1993. Models of design processes. Concurrent engineering. H.R. Parsaei and W.G. Sullivan, eds. Springer US. 113--126.
[7]
Bardzell, S. 2010. Feminist HCI: taking stock and outlining an agenda for design. (2010), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1301--1310.
[8]
Benedict, B.S. and Sass-Lehrer, M. 2007. Deaf and hearing partnerships: Ethical and communication considerations. American Annals of the Deaf. 152, 3 (2007), 275--282.
[9]
Bennett, C.L., Peil, B. and Rosner, D.K. 2019. Biographical prototypes: Reimagining recognition and disability in design. In Proceedings of the 2019 on Designing Interactive Systems Conference - DIS '19 (San Diego, CA, USA, 2019), 35--47.
[10]
Bennett, C.L. and Rosner, D.K. 2019. The promise of empathy: Design, disability, and knowing the "other." In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19 (Glasgow, Scotland Uk, 2019), 1--13.
[11]
Berry, A.B., Lim, C., Hartzler, A.L., Hirsch, T., Wagner, E.H., Ludman, E. and Ralston, J.D. 2017. How values shape collaboration between patients with multiple chronic conditions and spousal caregivers. (2017), In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 5257-- 5270.
[12]
Biskjaer, M.M., Dalsgaard, P. and Halskov, K. 2010. Creativity methods in interaction design. In Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design (2010), 12--21.
[13]
Bobbe, T., Krzywinski, J. and Woelfel, C. 2016. A comparison of design process models from academic theory and professional practice. (2016), In DS 84: Proceedings of the DESIGN 2016 14th International Design Conference, 1205--1214.
[14]
Bragg, D., Huynh, N. and Ladner, R.E. 2016. A personalizable mobile sound detector app design for deaf and hard-of-hearing users. (2016), In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 3--13.
[15]
Bratteteig, T. and Wagner, I. 2012. Disentangling power and decision-making in participatory design. In Proceedings of the 12th Participatory Design Conference on Research Papers: Volume 1 - PDC '12 (Roskilde, Denmark, 2012), 41--50.
[16]
Bratteteig, T. and Wagner, I. 2016. Unpacking the notion of participation in participatory design. In Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work (CSCW). 25, 6 (Dec. 2016), 425--475. https://doi.org/10.1007/s10606-016--9259--4.
[17]
Bringle, R.G. and Hatcher, J.A. 1999. Reflection in service learning: Making meaning or experience. Educational horizons. (1999), 179--185.
[18]
Brown, B., Weilenmann, A., McMillan, D. and Lampinen, A. 2016. Five provocations for ethical HCI research. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16 (Santa Clara, California, USA, 2016), 852--863.
[19]
Carroll, J.M., Chin, G., Rosson, M.B. and Neale, D.C. 2000. The development of cooperation: Five years of participatory design in the virtual school. (2000), In Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, 239--251.
[20]
Carter, K. and Unklesbay, R. 1989. Cases in teaching and law. Journal of Curriculum Studies. 21, 6 (Nov. 1989), 527--536.
[21]
Checklist for planning usability studies. Retrieved September 14, 2019 from https://www.nngroup.com/articles/usability-testchecklist/
[22]
Chin Jr, G., Rosson, M.B. and Carroll, J.M. 1997. Participatory analysis: Shared development of requirements from scenarios. (1997), In Proceedings of the ACM SIGCHI Conference on Human factors in Computing Systems, 162--169.
[23]
Churchill, E.F., Bowser, A. and Preece, J. 2013. Teaching and learning human-computer interaction: past, present, and future. Interactions. 20, 2 (Mar. 2013), 44.
[24]
Churchill, E.F., Bowser, A. and Preece, J. 2016. The future of HCI education: a flexible, global, living curriculum. Interactions. 23, 2 (Feb. 2016), 70--73.
[25]
Council, D. 2007. A study of the design process. UK Des. Counc. 44, (2007), 1--144.
[26]
Cousin, G. 2010. Positioning positionality: The reflexive turn. New approaches to qualitative research. Routledge. 25--34.
[27]
Creswell, J.W., Hanson, W.E., Clark Plano, V.L. and Morales, A. 2007. Qualitative research designs: Selection and implementation. The Counseling Psychologist. 35, 2 (2007), 236--264.
[28]
Creswell, J.W. and Miller, D.L. 2000. Determining validity in qualitative inquiry. Theory into practice. 39, 3 (2000), 124--130.
[29]
Culén, A.L., Mainsah, H. and Finken, S. 2014. Design practice in human computer interaction design education. In the Seventh International Conference on Advances in Computer-Human Interactions (Barcelona, Spain, Mar. 2014).
[30]
DiSalvo, C., Light, A., Hirsch, T., Le Dantec, C.A., Goodman, E. and Hill, K. 2010. HCI, communities and politics. (2010), In CHI'10 Extended Abstracts on Human Factors in Computing Systems, 3151--3154.
[31]
Dix, A., Finlay, J.E., Abowd, G.D. and Beale, R. 2003. Human-computer interaction. Pearson/Prentice-Hall.
[32]
Dombrowski, L., Harmon, E. and Fox, S. 2016. Social justice-oriented interaction design: Outlining key design strategies and commitments. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems - DIS '16 (Brisbane, QLD, Australia, 2016), 656--671.
[33]
Druin, A. 1999. Cooperative inquiry: Developing new technologies for children with children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems the CHI is the limit CHI '99 (Pittsburgh, Pennsylvania, United States, 1999), 592--599.
[34]
Druin, A. 2002. The role of children in the design of new technology. Behaviour and Information Technology. 21, 1 (2002), 1--25.
[35]
Dubberly, H. 2004. How do you design. A compendium of models. (2004). San Francisco: Dubberly Design Office.
[36]
Dunne, D. and Brooks, K. 2004. Teaching with cases. STLHE.
[37]
Ehn, P. 2017. Scandinavian design: On participation and skill. Participatory design. CRC Press. 41--77.
[38]
England, K.V. 1994. Getting personal: Reflexivity, positionality, and feminist research. The Professional Geographer. 46, 1 (1994), 80--89.
[39]
Fiesler, C., Morrison, S. and Bruckman, A.S. 2016. An archive of their own: A case study of feminist HCI and values in design. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16 (Santa Clara, California, USA, 2016), 2574-- 2585.
[40]
Forlizzi, J. and Zimmerman, J. 2013. Promoting service design as a core practice in interaction design. (2013). In Proceedings of the 5th IASDR World Conference on Design Research.
[41]
Forne, M. 2012. Physiology as a tool for UX and usability testing. School of Computer Science and Communication, Master. Royal Institute of Technology, Stockholm. (2012).
[42]
Frauenberger, C., Makhaeva, J. and Spiel, K. 2016. Designing smart objects with autistic children: Four design exposès. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16 (Santa Clara, California, USA, 2016), 130-- 139.
[43]
Gay, G. and Kirkland, K. 2003. Developing cultural critical consciousness and self-reflection in preservice teacher education. Theory Into Practice. 42, 3 (2003), 181--187.
[44]
Goodman, E., Stolterman, E. and Wakkary, R. 2011. Understanding interaction design practices. (2011), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1061--1070.
[45]
Gray, C.M. 2014. Evolution of design competence in UX practice. (2014), In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1645--1654.
[46]
Gray, C.M. 2016. "It's more of a mindset than a method": UX practitioners' conception of design methods. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16 (Santa Clara, California, USA, 2016), 4044--4055.
[47]
Gray, C.M. and Chivukula, S.S. 2019. Ethical mediation in UX practice. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19 (Glasgow, Scotland Uk, 2019), 1-- 11.
[48]
Hartson, H.R. and Hix, D. 1989. Human-computer interface development: Concepts and systems for its management. ACM Computing Surveys (CSUR). 21, 1 (1989), 5--92.
[49]
Hatton, N. and Smith, D. 1995. Reflection in teacher education: Towards definition and implementation. Teaching and Teacher Education. 11, 1 (1995), 33-- 49.
[50]
Herreid, C.F. 1994. Case studies in science--A novel method of science education. Journal of College Science Teaching. 23, 4 (1994), 221--29.
[51]
Hirsch, T. 2009. FEATURELearning from activists: lessons for designers. Interactions. 16, 3 (May 2009), 31.
[52]
Hui, J.S., Gerber, E.M. and Dow, S.P. 2014. Crowdbased design activities: helping students connect with users online. In Proceedings of the 2014 Conference on Designing Interactive Systems (2014), 875--884.
[53]
Hutchinson, H., Hansen, H., Roussel, N., Eiderbäck, B., Mackay, W., Westerlund, B., Bederson, B.B., Druin, A., Plaisant, C., Beaudouin-Lafon, M., Conversy, S. and Evans, H. 2003. Technology probes: Inspiring design for and with families. In Proceedings of the conference on Human Factors in Computing Systems - CHI '03 (Ft. Lauderdale, Florida, USA, 2003), 17--24.
[54]
IDEO Design Thinking: Retrieved: September 10, 2019 from https://designthinking.ideo.com/.
[55]
Jain, D., Lin, A., Guttman, R., Amalachandran, M., Zeng, A., Findlater, L. and Froehlich, J. 2019. Exploring sound awareness in the home for people who are deaf or hard of hearing. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19 (Glasgow, Scotland Uk, 2019), 1--13.
[56]
Kittur, A., Chi, E.H. and Suh, B. 2008. Crowdsourcing user studies with Mechanical Turk. In Proceeding of the twenty-sixth annual CHI Conference on Human Factors in Computing Systems - CHI '08 (Florence, Italy, 2008), 453--456.
[57]
Kou, Y. and Gray, C.M. 2019. A practice-led account of the conceptual evolution of UX knowledge. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19 (Glasgow, Scotland UK, 2019), 1--13.
[58]
Koutsabasis, P., Vosinakis, S., Stavrakis, M. and Kyriakoulakos, P. 2018. Teaching HCI with a studio approach: Lessons learnt. In Proceedings of the 22nd Pan-Hellenic Conference on Informatics - PCI '18 (Athens, Greece, 2018), 282--287.
[59]
Laugwitz, B., Held, T. and Schrepp, M. 2008. Construction and evaluation of a user experience questionnaire. (2008). In Symposium of the Austrian HCI and Usability Engineering Group, 63--76.
[60]
Lazar, J., Feng, J.H. and Hochheiser, H. 2017. Research methods in human-computer interaction. Morgan Kaufmann.
[61]
Le Dantec, C.A. and Fox, S. 2015. Strangers at the gate: Gaining access, building rapport, and coconstructing community-based research. (2015). In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 1348--1358.
[62]
Lindsay, S., Brittain, K., Jackson, D., Ladha, C., Ladha, K. and Olivier, P. 2012. Empathy, participatory design and people with dementia. Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems - CHI '12 (Austin, Texas, USA, 2012), 521--530.
[63]
Lindsay, S., Jackson, D., Schofield, G. and Olivier, P. 2012. Engaging older people using participatory design. In Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems - CHI '12 (Austin, Texas, USA, 2012), 1199--1208.
[64]
Mao, J.-Y., Vredenburg, K., Smith, P.W. and Carey, T. 2005. The state of user-centered design practice. Communications of the ACM. 48, 3 (Mar. 2005), 105-- 109.
[65]
Massimi, M., Baecker, R.M. and Wu, M. 2007. Using participatory activities with seniors to critique, build, and evaluate mobile phones. In Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (2007), 155--162.
[66]
Merriam, S.B. 1988. Case study research in education: A qualitative approach. Jossey-Bass.
[67]
Merriam, S.B. and Tisdell, E.J. 2015. Qualitative research: A guide to design and implementation. John Wiley & Sons.
[68]
Metatla, O., Oldfield, A., Ahmed, T., Vafeas, A. and Miglani, S. 2019. Voice user interfaces in schools: Codesigning for inclusion with visually-impaired and sighted pupils. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19 (Glasgow, Scotland Uk, 2019), 1--15.
[69]
Muller, M.J. 2009. Participatory design: The third space in HCI. Human-computer interaction. CRC press. 181--202.
[70]
Next Generation Science Standards. Retrieved August 31, 2019 from https://www.nextgenscience.org
[71]
Nørgaard, M. and Hornbæk, K. 2006.What do usability evaluators do in practice?: an explorative study of think-aloud testing. In Proceedings of the 6th conference on Designing Interactive systems (2006), 209--218.
[72]
Norooz, L., Mauriello, M.L., Jorgensen, A., McNally, B. and Froehlich, J.E. 2015. BodyVis: A new approach to body learning through wearable sensing and visualization. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI '15 (Seoul, Republic of Korea, 2015), 1025-- 1034.
[73]
Olson, J.S. and Kellogg, W. eds. 2014. Ways of knowing in HCI. Springer.
[74]
Piece, J., Sengers, P., Hirsch, T., Jenkins, T., Gaver, W. and DiSalvo, C. 2015. Expanding and refining design and criticality in HCI. (2015), In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2083--2092.
[75]
Plattner, H., Meinel, C. and Leifer, L. 2010. Design thinking: Understand--improve--apply. Springer Science & Business Media.
[76]
Poole, A. and Ball, L.J. 2006. Eye tracking in HCI and usability research. Encyclopedia of human computer interaction. IGI Global. 211--219.
[77]
Reimer, Y.J. and Douglas, S.A. 2003. Teaching HCI design with the studio approach. Computer Science Education. 13, 3 (Sep. 2003), 191--205.
[78]
Rogers, Y., Sharp, H. and Preece, J. 2011. Interaction design: Beyond human-computer interaction. Wiley.
[79]
Roldan, W., Turns, J.A., Arif, A., Tesoriero, M.G. and Xu, M.Y. Students' engagements with reflection: insights from undergraduates. In American Society for Engineering Education (2019).
[80]
Rosson, M.B. and Carroll, J.M. 2009. Scenario-based design. Human-computer interaction. CRC Press. 161--180.
[81]
Sari, E. and Wadhwa, B. 2015. Understanding HCI education across Asia-Pacific. In Proceedings of the ASEAN CHI Symposium'15 on ZZZ - ASEAN CHI Symposium'15 (Seoul, Republic of Korea, 2015), 36-- 41.
[82]
Scaife, M., Rogers, Y., Aldrich, F. and Davies, M. 1997. Designing for or designing with? Informant design for interactive learning environments. (1997), In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, 343--350.
[83]
Schön, D.A. 1987. Educating the reflective practitioner: Toward a new design for teaching and learning in the professions. Jossey-Bass.
[84]
Sengers, P., Boehner, K., David, S. and Kaye, J. "Jofish" 2005. Reflective design. In Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility (New York, NY, USA, 2005), 49--58.
[85]
Shenton, A.K. 2004. Strategies for ensuring trustworthiness in qualitative research projects. Education for Information. 22, 2 (2004), 63--75.
[86]
Sherin, M. and van Es, E. 2005. Using video to support teachers' ability to notice classroom interactions. Journal of Technology and Teacher Education. 13, 3 (2005), 475--491.
[87]
Shneiderman, B. 1996. The eyes have it: A task by data type taxonomy for information visualizations. (1996). In Proceedings 1996 IEEE Symposium on Visual Languages, 336--343.
[88]
Shneiderman, B. and Plaisant, C. 2010. Designing the user interface: Strategies for effective humancomputer interaction. Pearson Education India.
[89]
Shulman, J.H. 1992. Case methods in teacher education. Teachers College Press.
[90]
Silveira, M. and Dutra, A. 2019. Bringing life to the classroom: Engaging students through the integration of HCI in SE projects. In Proceedings of the 21st International Conference on Enterprise Information Systems (Heraklion, Crete, Greece, 2019), 390--397.
[91]
Simon, H.A. 2019. The sciences of the artificial. MIT Press.
[92]
Skirpan, M., Beard, N., Bhaduri, S., Fiesler, C. and Yeh, T. 2018. Ethics education in context: A case study of novel ethics activities for the CS classroom. In Proceedings of the 49th ACM Technical Symposium on Computer Science Education - SIGCSE '18 (Baltimore, Maryland, USA, 2018), 940--945.
[93]
Smirnov, N., Easterday, M.W. and Gerber, E.M. 2018. Infrastructuring distributed studio networks: A case study and design principles. Journal of the Learning Sciences. 27, 4 (Oct. 2018), 580--631. .
[94]
Smyth, J. 1989. Developing and sustaining critical reflection in teacher education. Journal of Teacher Education. 40, 2 (1989), 2--9.
[95]
Spiel, K., Malinverni, L., Good, J. and Frauenberger, C. 2017. Participatory evaluation with autistic children. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17 (Denver, Colorado, USA, 2017), 5755--5766.
[96]
Stolterman, E. 2008. The nature of design practice and implications for interaction design research. International Journal of Design. 2, 1 (2008).
[97]
Suchman, L. 2011. Anthropological relocations and the limits of design. Annual Review of Anthropology. 40, (2011).
[98]
Svanaes, D. and Seland, G. 2004. Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems. In Proceedings of the 2004 conference on Human Factors in Computing Systems - CHI '04 (Vienna, Austria, 2004), 479--486.
[99]
Tulving, E. and Craik, F.I. 2005. The Oxford handbook of memory. Oxford University Press.
[100]
Using Computational Thinking to understand earthquakes. Retrieved September 4, 2019 from https://www.microsoft.com/enus/education/education-workshop/seismograph.aspx.
[101]
Vorvoreanu, M., Gray, C.M., Parsons, P. and Rasche, N. 2017. Advancing UX education: A model for integrated studio pedagogy. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17 (Denver, Colorado, USA, 2017), 1441--1446.
[102]
Walsh, G., Foss, E., Yip, J. and Druin, A. 2013. FACIT PD: A framework for analysis and creation of intergenerational techniques for participatory design. (2013). In Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, 2893--2902.
[103]
Weyers, B., Bowen, J., Dix, A. and Palanque, P. 2017. The handbook of formal methods in human-computer interaction. Springer.
[104]
When to use which user-experience research methods. Retrieved September 1, 2019 from https://www.nngroup.com/articles/which-uxresearch-methods
[105]
Wilcox, L., DiSalvo, B., Henneman, D. and Wang, Q. 2019. Design in the HCI classroom: Setting a research agenda. In Proceedings of the 2019 on Designing Interactive Systems Conference (2019), 871--883.
[106]
Wilson, C. 2013. Interview techniques for UX practitioners: A user-centered design method. Newnes.
[107]
Woelfer, J.P. 2014. Engaging homeless young people in HCI research. Interactions. 21, 1 (2014), 54--57.
[108]
Yadav, A., Lundeberg, M., DeSchryver, M., Dirkin, K., Schiller, N.A., Maier, K. and Herreid, C.F. 2007. Teaching science with case studies: A national survey of faculty perceptions of the benefits and challenges of using cases. Journal of College Science Teaching. 37, 1 (2007), 34.
[109]
Yin, R.K. 2017. Case study research and applications: Design and methods. Sage publications.
[110]
Yip, J.C., Sobel, K., Pitt, C., Lee, K.J., Chen, S., Nasu, K. and Pina, L.R. 2017. Examining adult-child interactions in intergenerational participatory design. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17 (Denver, Colorado, USA, 2017), 5742--5754.
[111]
MeasuringU: The methods UX professionals use (2018). https://measuringu.com/ux-methods-2018/

Cited By

View all
  • (2024)Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661515(1805-1822)Online publication date: 1-Jul-2024
  • (2024)Annota: Peer-based AI Hints Towards Learning Qualitative Coding at ScaleProceedings of the 29th International Conference on Intelligent User Interfaces10.1145/3640543.3645168(455-470)Online publication date: 18-Mar-2024
  • (2024)Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic LockdownIEEE Transactions on Learning Technologies10.1109/TLT.2023.325588217(294-309)Online publication date: 1-Jan-2024
  • Show More Cited By

Index Terms

  1. Opportunities and Challenges in Involving Users in Project-Based HCI Education

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
    April 2020
    10688 pages
    ISBN:9781450367080
    DOI:10.1145/3313831
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 April 2020

    Permissions

    Request permissions for this article.

    Check for updates

    Badges

    • Honorable Mention

    Author Tags

    1. hci education
    2. reflection
    3. user-centered design

    Qualifiers

    • Research-article

    Funding Sources

    Conference

    CHI '20
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI '25
    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)208
    • Downloads (Last 6 weeks)26
    Reflects downloads up to 13 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661515(1805-1822)Online publication date: 1-Jul-2024
    • (2024)Annota: Peer-based AI Hints Towards Learning Qualitative Coding at ScaleProceedings of the 29th International Conference on Intelligent User Interfaces10.1145/3640543.3645168(455-470)Online publication date: 18-Mar-2024
    • (2024)Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic LockdownIEEE Transactions on Learning Technologies10.1109/TLT.2023.325588217(294-309)Online publication date: 1-Jan-2024
    • (2024)Developing educational serious games as a proposal for university training in the area of Child Computer InteractionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.10067241(100672)Online publication date: Sep-2024
    • (2024)User-Centred Design: Experiences from Toolbox-Based LearningHuman-Centered Software Engineering10.1007/978-3-031-64576-1_14(233-240)Online publication date: 8-Jul-2024
    • (2024)Enhancing Language Learning Through Human-Computer Interaction and Generative AI: LATILL PlatformLearning and Collaboration Technologies10.1007/978-3-031-61691-4_17(255-265)Online publication date: 1-Jun-2024
    • (2023)Trust the Process: A Scalable Model for UX PedagogyJournal of Technical Writing and Communication10.1177/00472816231210234Online publication date: 6-Nov-2023
    • (2023)Applying the TPACK model to HCI Education: Relationships between Perceived Instructional Quality and Teacher KnowledgeProceedings of the 5th Annual Symposium on HCI Education10.1145/3587399.3587402(33-42)Online publication date: 28-Apr-2023
    • (2023)Exploring Challenges to Inclusion in Participatory Design From the Perspectives of Global North PractitionersProceedings of the ACM on Human-Computer Interaction10.1145/35796067:CSCW1(1-25)Online publication date: 16-Apr-2023
    • (2023)Supporting Active Learning in STEM Higher Education Through the User-Centred Design Sprint2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10342978(1-10)Online publication date: 18-Oct-2023
    • Show More Cited By

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media