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Multi-touch 3D positioning with the pantograph technique

Published: 21 May 2019 Publication History

Abstract

One advantage of touch interaction is the sense of direct manipulation; there is perhaps no more-intuitive interface than just reaching out and touching virtual entities. However, direct manipulation is generally limited to objects located on the 2D display surface. For 3D spaces extending behind or in front of a touchscreen, the direct manipulation metaphor quickly falls apart. In these cases, gestures are needed to convert 2D finger positions into 3D cursor positions. This paper presents the pantograph technique, a simple two-finger interaction method for positioning a 3D cursor within mono and stereoscopic applications. The pantograph's pseudomechanical linkage between fingers and cursor provides helpful depth cues and maintains the sense of direct manipulation. Extensions to the technique, which integrate selection and other advanced actions, are explored within the context of real-world visual analysis applications. A series of human factors experiments showed that, while the pantograph technique outperformed other similar multitouch 3D positioning techniques, multi-touch was still inferior to other traditional, non-touch-based interfaces for sustained 3D positioning tasks.

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Cited By

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  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
  • (2021)Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on TabletsThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474741(149-161)Online publication date: 10-Oct-2021
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    cover image ACM Conferences
    I3D '19: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
    May 2019
    152 pages
    ISBN:9781450363105
    DOI:10.1145/3306131
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 21 May 2019

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    Author Tags

    1. HCI
    2. evaluation
    3. interaction
    4. multitouch
    5. technique
    6. touchscreen

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    I3D '19
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    I3D '19: Symposium on Interactive 3D Graphics and Games
    May 21 - 23, 2019
    Quebec, Montreal, Canada

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    Cited By

    View all
    • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
    • (2024)A Systematic Literature Review of User Evaluation in Immersive AnalyticsComputer Graphics Forum10.1111/cgf.1511143:3Online publication date: 10-Jun-2024
    • (2021)Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on TabletsThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474741(149-161)Online publication date: 10-Oct-2021
    • (2021)The State of the Art of Spatial Interfaces for 3D VisualizationComputer Graphics Forum10.1111/cgf.1418940:1(293-326)Online publication date: 6-Jan-2021
    • (2021)Mental Workload Evaluation of Virtual Object Manipulation on WebVR: An EEG Study2021 14th International Conference on Human System Interaction (HSI)10.1109/HSI52170.2021.9538783(1-6)Online publication date: 8-Jul-2021
    • (2020)Workload, Presence and Task Performance of Virtual Object Manipulation on WebVR2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)10.1109/AIVR50618.2020.00073(358-361)Online publication date: Dec-2020
    • (2019)Faster Multibeam Sonar Data Cleaning: Evaluation of Editing 3D Point Clouds using Immersive VROCEANS 2019 MTS/IEEE SEATTLE10.23919/OCEANS40490.2019.8962793(1-10)Online publication date: Oct-2019

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