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TeleSight: enabling asymmetric collaboration in VR between HMD user and Non-HMD users

Published: 28 July 2019 Publication History

Abstract

In this paper, we propose "TeleSight", proof-of-concept prototype enabling asymmetric collaboration in VR between HMD user and Non-HMD users. TeleSight provides two interaction layers for designing asymmetric interaction, a physical layer for direct tangible interaction with players in VR space and visual layer that visually expresses VR space. Each layer is constructed by an avatar robot that imitates the motion of the HMD user, and a projection system. Non-HMD users can understand what happens in the virtual world by each interaction layers. Also, Non-HMD users can interact tangibly with the players in VR space throughout avatar robot. TeleSight provides that cooperative co-located gameplay between HMD user and Non-HMD users through experience scenarios using two layers.

References

[1]
Liwei Chan and Kouta Minamizawa. 2017. FrontFace: Facilitating Communication Between HMD Users and Outsiders Using Front-facing-screen HMDs. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '17). ACM, New York, NY, USA, Article 22, 5 pages.
[2]
Jan Gugenheimer, Evgeny Stemasov, Harpreet Sareen, and Enrico Rukzio. 2018. FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Article 54, 13 pages.
[3]
Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, and Takeo Igarashi. 2015. Dollhouse VR: A Multi-view, Multi-user Collaborative Design Workspace with VR Technology. In SIGGRAPH Asia 2015 Posters (SA '15). ACM, New York, NY, USA, Article 24, 1 pages.
[4]
Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, and Yoichi Ochiai. 2017. ReverseCAVE: Providing Reverse Perspectives for Sharing VR Experience. In ACM SIGGRAPH 2017 Posters (SIGGRAPH '17). ACM, New York, NY, USA, Article 28, 2 pages.

Cited By

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  • (2024)A New System for the Remote Configuration and Monitoring of VR Rehabilitation ExercisesIEEE Access10.1109/ACCESS.2024.345200412(125493-125509)Online publication date: 2024
  • (2023)Asymmetric Communication in Virtual Reality: Designing for Presence, Effectiveness, and EnjoymentHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42293-5_10(123-132)Online publication date: 26-Aug-2023
  • (2022)A Survey on Cross‐Virtuality AnalyticsComputer Graphics Forum10.1111/cgf.1444741:1(465-494)Online publication date: 8-Feb-2022
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    cover image ACM Conferences
    SIGGRAPH '19: ACM SIGGRAPH 2019 Emerging Technologies
    July 2019
    54 pages
    ISBN:9781450363082
    DOI:10.1145/3305367
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 28 July 2019

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    Author Tags

    1. asymmetric interaction
    2. sharing experience
    3. virtual reality

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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    Cited By

    View all
    • (2024)A New System for the Remote Configuration and Monitoring of VR Rehabilitation ExercisesIEEE Access10.1109/ACCESS.2024.345200412(125493-125509)Online publication date: 2024
    • (2023)Asymmetric Communication in Virtual Reality: Designing for Presence, Effectiveness, and EnjoymentHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42293-5_10(123-132)Online publication date: 26-Aug-2023
    • (2022)A Survey on Cross‐Virtuality AnalyticsComputer Graphics Forum10.1111/cgf.1444741:1(465-494)Online publication date: 8-Feb-2022
    • (2022)MR-MEET: Mixed Reality Collaborative Interface for HMD and Handheld Users2022 IEEE Global Conference on Computing, Power and Communication Technologies (GlobConPT)10.1109/GlobConPT57482.2022.9938307(1-7)Online publication date: 23-Sep-2022
    • (2021)A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality GamesFrontiers in Virtual Reality10.3389/frvir.2021.6946602Online publication date: 27-Jul-2021
    • (2021)VR social copresence with light field displaysACM Transactions on Graphics10.1145/3478513.348048140:6(1-13)Online publication date: 10-Dec-2021
    • (2021)ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real WorldThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474738(100-117)Online publication date: 10-Oct-2021
    • (2021)Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR GamesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445492(1-15)Online publication date: 6-May-2021
    • (2020)ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted DisplaysProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415843(459-471)Online publication date: 20-Oct-2020
    • (2020)TransceiVRProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415827(182-195)Online publication date: 20-Oct-2020
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