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Making CS Learning Visible: Case Studies on How Visibility of Student Work Supports a Community of Learners in CS Classrooms

Published: 02 July 2019 Publication History

Abstract

Modern learning theories emphasize the critical social aspect of learning. Computer science (CS) classrooms often have "defensive climates'' that inhibit social learning and prevent the development of a community of learners. We believe that we can improve the social context of computer science learning by expanding CS learning beyond the single student in front of a display screen. Our theory is that the single student and single display inhibits collaboration and collaborative awareness of student work. In this paper, we present two case studies where we explored ways to make student work visible to peers. The first case study involved using a studio model for learning enabled by projection-based Augmented Reality (AR), and the second case study involves using a maker-oriented curriculum to make student work visible. Findings suggest the visibility of student work in CS classrooms helped support a community of learners: students collaborated, used each other as sources of inspiration, and felt more comfortable asking for help.

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Cited By

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  • (2024)Bringing Our Full Selves Into Computing: Designing, Building, and Fostering Equitable Computing Education CommunitiesProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 110.1145/3649217.3653550(136-142)Online publication date: 3-Jul-2024
  • (2023)Comprehensive Supervision Platform (CSP) on Padlet as Open Educational Resources Initiative: Our ExperienceFinance, Accounting and Law in the Digital Age10.1007/978-3-031-27296-7_11(111-121)Online publication date: 12-Jul-2023
  • (2020)Cultural ClashProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395544(1131-1142)Online publication date: 3-Jul-2020

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    cover image ACM Conferences
    ITiCSE '19: Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education
    July 2019
    583 pages
    ISBN:9781450368957
    DOI:10.1145/3304221
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 02 July 2019

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    Author Tags

    1. community of learners
    2. defensive climates
    3. design studio
    4. learning environments
    5. visibility

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    View all
    • (2024)Bringing Our Full Selves Into Computing: Designing, Building, and Fostering Equitable Computing Education CommunitiesProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 110.1145/3649217.3653550(136-142)Online publication date: 3-Jul-2024
    • (2023)Comprehensive Supervision Platform (CSP) on Padlet as Open Educational Resources Initiative: Our ExperienceFinance, Accounting and Law in the Digital Age10.1007/978-3-031-27296-7_11(111-121)Online publication date: 12-Jul-2023
    • (2020)Cultural ClashProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395544(1131-1142)Online publication date: 3-Jul-2020

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