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Digital survivor of sexual assault

Published: 17 March 2019 Publication History

Abstract

The Digital Survivor of Sexual Assault (DS2A) is an interface that allows a user to have a conversational experience with a survivor of sexual assault, using Artificial Intelligence technology and recorded videos. The application uses a statistical classifier to retrieve contextually appropriate pre-recorded video utterances by the survivor, together with dialogue management policies which enable users to conduct simulated conversations with the survivor about the sexual assault, its aftermath, and other pertinent topics. The content in the application has been specifically elicited to support the needs for the training of U.S. Army professionals in the Sexual Harassment/Assault Response and Prevention (SHARP) Program, and the application comes with an instructional support package. The system has been tested with approximately 200 users, and is presently being used in the SHARP Academy's capstone course.

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MP4 File (p417-artstein.mp4)

References

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Cited By

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  • (2024)Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse PreventionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655813(282-289)Online publication date: 17-Jun-2024

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cover image ACM Conferences
IUI '19: Proceedings of the 24th International Conference on Intelligent User Interfaces
March 2019
713 pages
ISBN:9781450362726
DOI:10.1145/3301275
Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of the United States government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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Published: 17 March 2019

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Author Tags

  1. agents and intelligent systems
  2. dialogue systems
  3. learning and education
  4. multi-modal interfaces
  5. sexual assault prevention

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IUI '19 Paper Acceptance Rate 71 of 282 submissions, 25%;
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View all
  • (2024)Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse PreventionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655813(282-289)Online publication date: 17-Jun-2024

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