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Human-centered design for a sign language learning application

Published: 30 June 2020 Publication History

Abstract

An animated sign language dictionary is a valuable resource for caregivers learning to communicate with residents who use sign language. This case study reports on the development of such a tool using the human-centered design methodology. Through interviews and observations with key stakeholders, we realized that our efforts could benefit a broader population that included the residents themselves. The result of this thoughtful approach is an application that is accessible across multiple platforms and features interaction modalities to accommodate the needs of various user groups.

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MP4 File (a60-schnepp.mp4)

References

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"Broadband Search." BroadbandSearch. Accessed March 26, 2020. https://www.broadbandsearch.net/.
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Davidson, Mary Jo. "PAULA: A computer-based sign language tutor for hearing adults." In Intelligent Tutoring Systems 2006 Workshop on Teaching with Robots, Agents, and Natural Language Processing, pp. 66--72. 2006.
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"InVision." InVision. Accessed March 26, 2020. https://www.invisionapp.com.
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Marcotte, Ethan. Responsive web design: A book apart n 4. Editions Eyrolles, 2017.
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Nielsen, Jakob. "Ten usability heuristics." (2005).
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Otto, Mark, and Jacob Thornton. "Bootstrap.". The most popular HTML, CSS, and JS library in the world. Accessed March 26, 2020. https://getbootstrap.com.
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Rouse, William B. People and organizations: Explorations of human-centered design. Vol. 51. John Wiley & Sons, 2007.

Cited By

View all
  • (2024)Exploring the Benefits and Applications of Video-Span Selection and Search for Real-Time Support in Sign Language Video Comprehension among ASL LearnersACM Transactions on Accessible Computing10.1145/369064717:3(1-35)Online publication date: 4-Oct-2024
  • (2023)Sign Spotter: Design and Initial Evaluation of an Automatic Video-Based American Sign Language Dictionary SystemProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3614497(1-5)Online publication date: 22-Oct-2023
  • (2023)Exploring the Potential of Immersive Virtual Environments for Learning American Sign LanguageResponsive and Sustainable Educational Futures10.1007/978-3-031-42682-7_31(459-474)Online publication date: 28-Aug-2023
  • Show More Cited By

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Information

Published In

cover image ACM Other conferences
PETRA '20: Proceedings of the 13th ACM International Conference on PErvasive Technologies Related to Assistive Environments
June 2020
574 pages
ISBN:9781450377737
DOI:10.1145/3389189
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • NSF: National Science Foundation
  • CSE@UTA: Department of Computer Science and Engineering, The University of Texas at Arlington
  • NCRS: Demokritos National Center for Scientific Research

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 June 2020

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Author Tags

  1. accessibility
  2. human-centered design
  3. human-computer interaction
  4. software design

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  • Research-article

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PETRA '20
Sponsor:
  • NSF
  • CSE@UTA
  • NCRS

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Cited By

View all
  • (2024)Exploring the Benefits and Applications of Video-Span Selection and Search for Real-Time Support in Sign Language Video Comprehension among ASL LearnersACM Transactions on Accessible Computing10.1145/369064717:3(1-35)Online publication date: 4-Oct-2024
  • (2023)Sign Spotter: Design and Initial Evaluation of an Automatic Video-Based American Sign Language Dictionary SystemProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3614497(1-5)Online publication date: 22-Oct-2023
  • (2023)Exploring the Potential of Immersive Virtual Environments for Learning American Sign LanguageResponsive and Sustainable Educational Futures10.1007/978-3-031-42682-7_31(459-474)Online publication date: 28-Aug-2023
  • (2023)Developing and Evaluating a Novel Gamified Virtual Learning Environment for ASLHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42280-5_29(459-468)Online publication date: 25-Aug-2023
  • (2022)Understanding ASL Learners’ Preferences for a Sign Language Recording and Automatic Feedback System to Support Self-StudyProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3550367(1-5)Online publication date: 23-Oct-2022
  • (2022)Support in the Moment: Benefits and use of video-span selection and search for sign-language video comprehension among ASL learnersProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3544883(1-14)Online publication date: 23-Oct-2022
  • (2022)Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign RecognitionProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501986(1-13)Online publication date: 29-Apr-2022
  • (2021)Assessing learners’ needs for practising spoken Icelandic L2 with the mobile app TALAÐU!CALL and professionalisation: short papers from EUROCALL 202110.14705/rpnet.2021.54.1344(267-272)Online publication date: 13-Dec-2021

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