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BlindWalkVR: formative insights into blind and visually impaired people's VR locomotion using commercially available approaches

Published: 30 June 2020 Publication History

Abstract

Virtual Reality (VR) promises expanded access to spatial information, especially for blind and visually impaired people. Through haptic and acoustic feedback, real world's limitations like the risk of injury or the necessity of a sighted safety assistant can be circumvented. However, the best possible profit of this technology requires interactive locomotion in large virtual environments to overcome real world space limitations. Thus, we present formative insights of blind people's egocentric VR locomotion by comparing four different implementations (i.e., two VR treadmills, trackers on the ankles or joystick based locomotion) in a qualitative and quantitative user study with seven blind and visually impaired participants. Our results reveal novel insights on characteristics of each implementation in terms of usability and practicability and also provide recommendations for further work in this field with the target user group in sight.

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MP4 File (a29-kreimeier.mp4)

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Cited By

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  • (2024)Investigating Virtual Reality Locomotion Techniques with Blind PeopleProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642088(1-17)Online publication date: 11-May-2024
  • (2024)The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People With Visual Impairment in Virtual Reality WayfindingInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2325177(1-19)Online publication date: 13-Mar-2024
  • (2023)Opportunities for Accessible Virtual Reality Design for Immersive Musical Performances for Blind and Low-Vision PeopleProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614540(1-21)Online publication date: 13-Oct-2023
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  1. BlindWalkVR: formative insights into blind and visually impaired people's VR locomotion using commercially available approaches

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      cover image ACM Other conferences
      PETRA '20: Proceedings of the 13th ACM International Conference on PErvasive Technologies Related to Assistive Environments
      June 2020
      574 pages
      ISBN:9781450377737
      DOI:10.1145/3389189
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      • NSF: National Science Foundation
      • CSE@UTA: Department of Computer Science and Engineering, The University of Texas at Arlington
      • NCRS: Demokritos National Center for Scientific Research

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 30 June 2020

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      Author Tags

      1. accessibility
      2. blind
      3. locomotion
      4. virtual reality
      5. visually impaired

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      PETRA '20
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      • NSF
      • CSE@UTA
      • NCRS

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      Cited By

      View all
      • (2024)Investigating Virtual Reality Locomotion Techniques with Blind PeopleProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642088(1-17)Online publication date: 11-May-2024
      • (2024)The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People With Visual Impairment in Virtual Reality WayfindingInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2325177(1-19)Online publication date: 13-Mar-2024
      • (2023)Opportunities for Accessible Virtual Reality Design for Immersive Musical Performances for Blind and Low-Vision PeopleProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614540(1-21)Online publication date: 13-Oct-2023
      • (2023)The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind PeopleIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324709429:5(2763-2773)Online publication date: May-2023
      • (2023)A novel mixed reality assistive system to aid the visually and mobility impaired using a multimodal feedback systemDisplays10.1016/j.displa.2023.10248079(102480)Online publication date: Sep-2023
      • (2023)Inclusive AR/VR: accessibility barriers for immersive technologiesUniversal Access in the Information Society10.1007/s10209-023-00969-023:1(59-73)Online publication date: 2-Feb-2023
      • (2023)Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverseVirtual Reality10.1007/s10055-023-00850-827:4(2989-3020)Online publication date: 1-Dec-2023
      • (2022)VR Wayfinding Training for People with Visual Impairment using VR Treadmill and VR Tracker2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00149(596-597)Online publication date: Mar-2022
      • (2021)Preliminary Analysis on Interaction Characteristics with Auditive Navigation in Virtual EnvironmentsProceedings of the 14th PErvasive Technologies Related to Assistive Environments Conference10.1145/3453892.3461654(514-520)Online publication date: 29-Jun-2021
      • (2021)Opportunities for Supporting Self-efficacy Through Orientation & Mobility Training Technologies for Blind and Partially Sighted PeopleProceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3441852.3471224(1-13)Online publication date: 17-Oct-2021

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