Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3386527.3406762acmotherconferencesArticle/Chapter ViewAbstractPublication Pagesl-at-sConference Proceedingsconference-collections
short-paper

Locabulary: A Context Sensitive Mixed Reality Flashcard Alternative for Second Language Learning

Published: 12 August 2020 Publication History

Abstract

Mixed reality creates exciting new opportunities for computer-aided language learning. By combining markerless tracking technology with a user's geolocation, software systems can dynamically locate and generate personalized interactive language practice exercises. The Locabulary mobile app uses a combination of markerless tracking and metadata from the user's location information to construct that utilize the learner's physical surroundings to provide unique and relevant content. Additionally, Locabulary employs context-aware spaced repetition to help language learners develop mastery over the material in the exercises it creates.

References

[1]
David P Ausubel and Mohamed Youssef. 1965. The effect of spaced repetition on meaningful retention. The Journal of General Psychology 73, 1 (1965), 147--150.
[2]
David Bryson. 2012. Using flashcards to support your learning. Journal of visual communication in medicine 35, 1 (2012), 25--29.
[3]
Darren Edge, Elly Searle, Kevin Chiu, Jing Zhao, and James A Landay. 2011. MicroMandarin: mobile language learning in context. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 3169--3178.
[4]
Jimit Gandhi, Purvil Jain, and Lakshmi Kurup. 2020. YOLO Based Recognition of Indian License Plates. In Advanced Computing Technologies and Applications. Springer, 411--421.
[5]
Clara Herlina Karjo and Wiwik Andreani. 2018. Learning Foreign Languages With Duolingo and Memrise. In Proceedings of the 2018 International Conference on Distance Education and Learning (ICDEL '18). Association for Computing Machinery, New York, NY, USA, 109--112. http://dx.doi.org/10.1145/3231848.3231871
[6]
Dorit Kaufman. 2004. 14. Constructivist issues in language learning and teaching. Annual review of applied linguistics 24 (2004), 303--319.
[7]
Stephen Krashen. 1982. Principles and practice in second language acquisition. (1982).
[8]
Tsung-Yu Liu, Tan-Hsu Tan, and Yu-Ling Chu. 2008. QR code and augmented reality-supported mobile English learning system. In Workshop of Mobile Multmedia Processing. Springer, 37--52.
[9]
Azadeh Nemati. 2009. Memory vocabulary learning strategies and long-term retention. International Journal of Vocational and Technical Education 1, 2 (2009), 14--24.
[10]
Joseph Redmon and Ali Farhadi. 2018. Yolov3: An incremental improvement. arXiv preprint arXiv:1804.02767 (2018).
[11]
Christian David Vazquez, Afika Ayanda Nyati, Alexander Luh, Megan Fu, Takako Aikawa, and Pattie Maes. 2017. Serendipitous Language Learning in Mixed Reality. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 2172--2179. http://dx.doi.org/10.1145/3027063.3053098
[12]
Daniel Wagner and Istvan Barakonyi. 2003. Augmented reality kanji learning. In The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings. IEEE, 335--336.
[13]
Markus Weinmann, Christoph Schneider, and Jan vom Brocke. 2016. Digital nudging. Business & Information Systems Engineering 58, 6 (2016), 433--436.

Index Terms

  1. Locabulary: A Context Sensitive Mixed Reality Flashcard Alternative for Second Language Learning

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Other conferences
      L@S '20: Proceedings of the Seventh ACM Conference on Learning @ Scale
      August 2020
      442 pages
      ISBN:9781450379519
      DOI:10.1145/3386527
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 12 August 2020

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. augmented reality
      2. computer vision
      3. language learning
      4. mixed reality
      5. situated learning

      Qualifiers

      • Short-paper

      Conference

      L@S '20

      Acceptance Rates

      Overall Acceptance Rate 117 of 440 submissions, 27%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • 0
        Total Citations
      • 142
        Total Downloads
      • Downloads (Last 12 months)15
      • Downloads (Last 6 weeks)2
      Reflects downloads up to 21 Nov 2024

      Other Metrics

      Citations

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media