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Exploring Elders' Willingness and Needs for Adopting an Interactive Somatosensory Game into Muscle Rehabilitation Systems

Published: 18 May 2020 Publication History

Abstract

Disease of the lower limb musculoskeletal system is one of the most common diseases in elders. The use of interactive somatosensory games (ISGs) in rehabilitation has been widely used. Most relevant studies have focused on efficacy, while only a few have investigated the difficulties, willingness, and requirements of elderly people in playing the game. Therefore, this study is to design an ISG that is focused on lower-limb rehabilitation and to explore whether the designed ISG can enhance the willingness and motivation of elders to undergo rehabilitation. In this study, 15 elders (5 males and 10 females with average age of 78 years) with degenerative joint disease were recruited to participate in our pretest-posttest design experiments. First, the subjects completed a five-minute pre-test questionnaire after a one-minute traditional rehabilitation (TR). Second, they completed a five-minute post-test questionnaire after a one-minute interactive somatosensory game rehabilitation (ISGR). The average experiment time for each subject was 25 min. We used a t-test to analyze the data. According to the result, there are significant differences in four factors (i.e., interest (t=-6.89, p<0.05), self-affirmation (t=-3.17, p<0.05), understanding of rehabilitation states (t=-3.31, p<0.05), and fatigue (t=2.49, p<0.05)). The results show that (1) for the same treatment arrangement, ISGR can make the elderly people more interested in and reduce their fatigue while undertaking the long-term rehabilitation; (2) using ISGR can increase their understanding of, and their confidence in, their rehabilitation states; and (3) elders generally have positive attitudes toward the ISGR. The results and analysis of willingness and needs in this study can be as a reference for future studies of rehabilitation game development, and the development of rehabilitation to improve the health of the elders.

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Cited By

View all
  • (2023)A novel smart somatosensory wearable assistive device for older adults’ home rehabilitation during the COVID-19 pandemicFrontiers in Public Health10.3389/fpubh.2023.102666211Online publication date: 18-Sep-2023
  • (2023)A Usability Evaluation of Utilizing Retro Game Design for Upper Limb Rehabilitation in Older Adults2023 IEEE 12th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE59613.2023.10315626(1113-1117)Online publication date: 10-Oct-2023
  • (2023)Wearable Grip Assistive Devices Design for the Elderly2023 IEEE 12th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE59613.2023.10315327(245-249)Online publication date: 10-Oct-2023

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      cover image ACM Other conferences
      ICBBB '20: Proceedings of the 2020 10th International Conference on Bioscience, Biochemistry and Bioinformatics
      January 2020
      160 pages
      ISBN:9781450376761
      DOI:10.1145/3386052
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      • Natl University of Singapore: National University of Singapore
      • RIED, Tokai Univ., Japan: RIED, Tokai University, Japan

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      New York, NY, United States

      Publication History

      Published: 18 May 2020

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      Author Tags

      1. Degenerative joint disease
      2. Elderly
      3. Healthcare
      4. Interactive somatosensory game
      5. Lower limb rehabilitation

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      Cited By

      View all
      • (2023)A novel smart somatosensory wearable assistive device for older adults’ home rehabilitation during the COVID-19 pandemicFrontiers in Public Health10.3389/fpubh.2023.102666211Online publication date: 18-Sep-2023
      • (2023)A Usability Evaluation of Utilizing Retro Game Design for Upper Limb Rehabilitation in Older Adults2023 IEEE 12th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE59613.2023.10315626(1113-1117)Online publication date: 10-Oct-2023
      • (2023)Wearable Grip Assistive Devices Design for the Elderly2023 IEEE 12th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE59613.2023.10315327(245-249)Online publication date: 10-Oct-2023

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