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International Workshop on Cross-Reality (XR) Interaction

Published: 08 November 2020 Publication History

Abstract

Established as separate disciplines, Augmented Reality (AR) and Virtual Reality (VR) have already positioned themselves as strong research disciplines. However, being part of the same Reality-Virtuality continuum, as presented by Paul Milgram, it is possible to envision (i) a smooth transition between systems using different degrees of virtuality or (ii) collaboration between users using different systems with different degrees of virtuality. We refer to these types of systems as cross-reality (XR) systems, which can better fulfil different modalities for a given task or context of use, and potentially enable rich applications in training, education, remote assistance, or emergency response compared to individual closed systems. This workshop will bring together researchers and practitioners that are interested in XR to identify current issues and future directions of research while the long-term goal is to create a strong interdisciplinary research community and foster future development of the discipline and collaborations.

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  • (2024)Crossing Mixed Realities: A Review for Transitional Interfaces DesignProceedings of Mensch und Computer 202410.1145/3670653.3677481(629-634)Online publication date: 1-Sep-2024
  • (2024)How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality LevelsProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656762(1-5)Online publication date: 3-Jun-2024
  • (2024)From Real to Virtual: Exploring Replica-Enhanced Environment Transitions along the Reality-Virtuality ContinuumProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642844(1-13)Online publication date: 11-May-2024
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cover image ACM Conferences
ISS Companion '20: Companion Proceedings of the 2020 Conference on Interactive Surfaces and Spaces
November 2020
127 pages
ISBN:9781450375269
DOI:10.1145/3380867
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 08 November 2020

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Author Tags

  1. augmented reality
  2. cross-reality
  3. cross-reality interaction
  4. virtual reality
  5. virtuality

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ISS '20
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ISS '20: Interactive Surfaces and Spaces
November 8 - 11, 2020
Virtual Event, Portugal

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Cited By

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  • (2024)Crossing Mixed Realities: A Review for Transitional Interfaces DesignProceedings of Mensch und Computer 202410.1145/3670653.3677481(629-634)Online publication date: 1-Sep-2024
  • (2024)How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality LevelsProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656762(1-5)Online publication date: 3-Jun-2024
  • (2024)From Real to Virtual: Exploring Replica-Enhanced Environment Transitions along the Reality-Virtuality ContinuumProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642844(1-13)Online publication date: 11-May-2024
  • (2023)CReST: Design and Evaluation of the Cross-Reality Study ToolProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627803(409-419)Online publication date: 3-Dec-2023
  • (2023)Collaborating Across Realities: Analytical Lenses for Understanding Dyadic Collaboration in Transitional InterfacesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580879(1-16)Online publication date: 19-Apr-2023
  • (2023)Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00075(330-337)Online publication date: Mar-2023
  • (2023)Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00069(298-300)Online publication date: Mar-2023
  • (2023)The Actuality-Time Continuum: Visualizing Interactions and Transitions Taking Place in Cross-Reality Systems2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00015(35-40)Online publication date: 16-Oct-2023
  • (2022)Immersive analytics: An overviewit - Information Technology10.1515/itit-2022-003764:4-5(155-168)Online publication date: 6-Sep-2022
  • (2022)VRception: Rapid Prototyping of Cross-Reality Systems in Virtual RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501821(1-15)Online publication date: 29-Apr-2022
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