Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3363384.3363471acmotherconferencesArticle/Chapter ViewAbstractPublication PageshttfConference Proceedingsconference-collections
research-article

The Technological Gaze

Published: 19 November 2019 Publication History

Abstract

In addressing the question of how we think and model the participant, user or audience for interactive systems, we initiate an interrogation of who we think we are, and what we think technology is in relation to who we think we are. Future-proofing innovation in design thinking must involve serious thought about conceptual models for how we see ourselves as makers and audiences, since they precede design solutions. Here, lessons and transferable insights from live performance and experience design can inform design thinking in digital materialities. This paper will explore the nature and direction of the technological gaze on audiences or human system users and interrogate its influence on design. Subsequently, it introduces observations from live event design that modifies techne with metis to invite the sublime as an integral part of immersive experience.

References

[1]
Arnold Aronson. 2018. The History and Theory of Environmental Scenography. Bloomsbury Methuen Drama, London.
[2]
David Benyon, Peter Innocent & Dianne Murray. 2014. System Adaptivity and the Modelling of Stereotypes. In: Proceedings of the Second IFIP Conference on Human-Computer Interaction. University of Stuttgart, Germany, pp. 245-253. Elsevier.
[3]
Claire Bishop. 2012. Artificial hells. 1st ed. Verso Books, London.
[4]
Michel de Certeau. 1988. The Practice of Everyday Life. University of California Press, Berkeley.
[5]
Rey Chow. 2012. Entanglements, or Transmedial Thinking about Capture. Duke University Press, Durham.
[6]
Gilles Deleuze. 2014. Difference and Repetition. Bloomsbury, London.
[7]
Alexander Galloway. 2012. The Interface Effect. Polity, Cambridge.
[8]
Elizabeth Grosz. 2011. Becoming Undone: Darwinian Reflections on Life, Politics, and Art. Duke University Press, Durham.
[9]
Tanya Kant. 2020. Making it Personal: Algorithmic personalization, identity and everyday life. Oxford University Press., Oxford.
[10]
Friedrich Kittler. 1999. Gramophone, film, typewriter. Stanford University Press, Stanford, California.
[11]
Pierre Klossowski. 2017. Living Currency. Bloomsbury, London.
[12]
Alfred Kobsa. 2001. Generic User Modeling Systems. User Modeling and User-Adapted Interaction. Volume 11, Issue 1, pp. 49-63
[13]
Bruno Latour. 1993. We Have Never Been Modern. Cambridge, Massachusetts: Harvard University Press.
[14]
Josephine Machon. 2013. Immersive Theatres: Intimacy and immediacy in contemporary performance. Palgrave Macmillan., Houndsmills, Basingstoke, Hampshire.
[15]
Joslin McKinney and Scott Palmer. 2017. Scenography Expanded: An introduction to contemporary performance design. Bloomsbury Methuen Drama, London.
[16]
Joshua Meyrowitz. 1985. No sense of place. Oxford University Press, New York.
[17]
Jussi Parikka. 2012. New Materialism as Media Theory: Medianatures and dirty matter. Communication and Critical/Cultural Studies. Vol. 9, No. 1, March 2012, pp. 95-100.
[18]
Jacques Rancière. 2004. The sublime from Lyotard to Schiller: Two readings of Kant and their political significance. Radical Philosophy. Issue no. 126, July/August 2004, pp. 2-15.
[19]
Jacques Rancière. 2009. The Emancipated Spectator. Verso, London.
[20]
James Smithies 2019. Managing 100 Digital Humanities Projects: Digital scholarship and archiving in King's Digital Lab. Digital Humanities Quarterly 13 (1).
[21]
Carina E.I. Westling. 2020. Immersion and Participation in Punchdrunk's Theatrical Worlds. Bloomsbury, London.

Index Terms

  1. The Technological Gaze
    Index terms have been assigned to the content through auto-classification.

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019
    November 2019
    260 pages
    ISBN:9781450372039
    DOI:10.1145/3363384
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 November 2019

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Interaction design
    2. agent modeling
    3. audience agency
    4. conceptualizing audiences
    5. experience design
    6. immersive experience
    7. the immersive aesthetic
    8. the sublime

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Conference

    HTTF 2019
    HTTF 2019: Halfway to the Future
    November 19 - 20, 2019
    Nottingham, United Kingdom

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 97
      Total Downloads
    • Downloads (Last 12 months)16
    • Downloads (Last 6 weeks)2
    Reflects downloads up to 01 Oct 2024

    Other Metrics

    Citations

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media